Revert PRs 7226(1.1.1385), 7311(1.1.1392), and 7312 (1.1.1396).

* "Vulkan: Feedback loop detection and barriers (#7226)"

* "Change image format view handling to allow view incompatible formats (#7311)"

* "Add support for sampler sRGB disable (#7312)"

* These changes prevent slowdowns in several areas in Paper Mario: The Thousand Year Door, possibly other games.
This commit is contained in:
KeatonTheBot
2024-10-22 18:12:51 -05:00
parent a2c0035013
commit 02a5f75fab
49 changed files with 358 additions and 879 deletions
@@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
@@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventFlush,
ImageArrayDispose,
ImageArraySetFormats,
ImageArraySetImages,
ProgramDispose,
@@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<Format[]> _imageFormats;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
{
_imageArray = imageArray;
_index = index;
_imageFormats = imageFormats;
}
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
}
}
}
@@ -10,17 +10,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
private ShaderStage _stage;
private int _binding;
private TableRef<ITexture> _texture;
private Format _imageFormat;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
{
_stage = stage;
_binding = binding;
_texture = texture;
_imageFormat = imageFormat;
}
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
}
}
}
@@ -27,6 +27,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
_renderer.QueueCommand();
}
public void SetFormats(int index, Format[] imageFormats)
{
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
_renderer.QueueCommand();
}
public void SetImages(int index, ITexture[] images)
{
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
@@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetImage(ShaderStage stage, int binding, ITexture texture)
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture));
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
_renderer.QueueCommand();
}