misc: chore: Remove redundant code

This commit is contained in:
KeatonTheBot
2025-03-11 16:45:41 -05:00
parent 340ec79e9f
commit 05a88ccc94
109 changed files with 271 additions and 412 deletions
@@ -795,10 +795,10 @@ namespace Ryujinx.UI.App.Common
{
ldnWebHost = DefaultLanPlayWebHost;
}
IEnumerable<LdnGameData> ldnGameDataArray = Array.Empty<LdnGameData>();
using HttpClient httpClient = new HttpClient();
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
IEnumerable<LdnGameData> ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
var evt = new LdnGameDataReceivedEventArgs
{
LdnData = ldnGameDataArray
@@ -12,7 +12,7 @@ namespace Ryujinx.UI.App.Common
public TimeSpan TimePlayed { get; set; } = TimeSpan.Zero;
[JsonPropertyName("last_played_utc")]
public DateTime? LastPlayed { get; set; } = null;
public DateTime? LastPlayed { get; set; }
[JsonPropertyName("time_played")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
@@ -13,7 +13,6 @@ using Ryujinx.UI.Common.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text.Json.Nodes;
namespace Ryujinx.UI.Common.Configuration
{
@@ -26,44 +25,23 @@ namespace Ryujinx.UI.Common.Configuration
{
public class Columns
{
public ReactiveObject<bool> FavColumn { get; private set; }
public ReactiveObject<bool> IconColumn { get; private set; }
public ReactiveObject<bool> AppColumn { get; private set; }
public ReactiveObject<bool> DevColumn { get; private set; }
public ReactiveObject<bool> VersionColumn { get; private set; }
public ReactiveObject<bool> LdnInfoColumn { get; private set; }
public ReactiveObject<bool> TimePlayedColumn { get; private set; }
public ReactiveObject<bool> LastPlayedColumn { get; private set; }
public ReactiveObject<bool> FileExtColumn { get; private set; }
public ReactiveObject<bool> FileSizeColumn { get; private set; }
public ReactiveObject<bool> PathColumn { get; private set; }
public Columns()
{
FavColumn = new ReactiveObject<bool>();
IconColumn = new ReactiveObject<bool>();
AppColumn = new ReactiveObject<bool>();
DevColumn = new ReactiveObject<bool>();
VersionColumn = new ReactiveObject<bool>();
LdnInfoColumn = new ReactiveObject<bool>();
TimePlayedColumn = new ReactiveObject<bool>();
LastPlayedColumn = new ReactiveObject<bool>();
FileExtColumn = new ReactiveObject<bool>();
FileSizeColumn = new ReactiveObject<bool>();
PathColumn = new ReactiveObject<bool>();
}
public ReactiveObject<bool> FavColumn { get; private set; } = new();
public ReactiveObject<bool> IconColumn { get; private set; } = new();
public ReactiveObject<bool> AppColumn { get; private set; } = new();
public ReactiveObject<bool> DevColumn { get; private set; } = new();
public ReactiveObject<bool> VersionColumn { get; private set; } = new();
public ReactiveObject<bool> LdnInfoColumn { get; private set; } = new();
public ReactiveObject<bool> TimePlayedColumn { get; private set; } = new();
public ReactiveObject<bool> LastPlayedColumn { get; private set; } = new();
public ReactiveObject<bool> FileExtColumn { get; private set; } = new();
public ReactiveObject<bool> FileSizeColumn { get; private set; } = new();
public ReactiveObject<bool> PathColumn { get; private set; } = new();
}
public class ColumnSortSettings
{
public ReactiveObject<int> SortColumnId { get; private set; }
public ReactiveObject<bool> SortAscending { get; private set; }
public ColumnSortSettings()
{
SortColumnId = new ReactiveObject<int>();
SortAscending = new ReactiveObject<bool>();
}
public ReactiveObject<int> SortColumnId { get; private set; } = new();
public ReactiveObject<bool> SortAscending { get; private set; } = new();
}
/// <summary>
@@ -71,22 +49,12 @@ namespace Ryujinx.UI.Common.Configuration
/// </summary>
public class ShownFileTypeSettings
{
public ReactiveObject<bool> NSP { get; private set; }
public ReactiveObject<bool> PFS0 { get; private set; }
public ReactiveObject<bool> XCI { get; private set; }
public ReactiveObject<bool> NCA { get; private set; }
public ReactiveObject<bool> NRO { get; private set; }
public ReactiveObject<bool> NSO { get; private set; }
public ShownFileTypeSettings()
{
NSP = new ReactiveObject<bool>();
PFS0 = new ReactiveObject<bool>();
XCI = new ReactiveObject<bool>();
NCA = new ReactiveObject<bool>();
NRO = new ReactiveObject<bool>();
NSO = new ReactiveObject<bool>();
}
public ReactiveObject<bool> NSP { get; private set; } = new();
public ReactiveObject<bool> PFS0 { get; private set; } = new();
public ReactiveObject<bool> XCI { get; private set; } = new();
public ReactiveObject<bool> NCA { get; private set; } = new();
public ReactiveObject<bool> NRO { get; private set; } = new();
public ReactiveObject<bool> NSO { get; private set; } = new();
}
// <summary>
@@ -94,20 +62,11 @@ namespace Ryujinx.UI.Common.Configuration
///<summary>
public class WindowStartupSettings
{
public ReactiveObject<int> WindowSizeWidth { get; private set; }
public ReactiveObject<int> WindowSizeHeight { get; private set; }
public ReactiveObject<int> WindowPositionX { get; private set; }
public ReactiveObject<int> WindowPositionY { get; private set; }
public ReactiveObject<bool> WindowMaximized { get; private set; }
public WindowStartupSettings()
{
WindowSizeWidth = new ReactiveObject<int>();
WindowSizeHeight = new ReactiveObject<int>();
WindowPositionX = new ReactiveObject<int>();
WindowPositionY = new ReactiveObject<int>();
WindowMaximized = new ReactiveObject<bool>();
}
public ReactiveObject<int> WindowSizeWidth { get; private set; } = new();
public ReactiveObject<int> WindowSizeHeight { get; private set; } = new();
public ReactiveObject<int> WindowPositionX { get; private set; } = new();
public ReactiveObject<int> WindowPositionY { get; private set; } = new();
public ReactiveObject<bool> WindowMaximized { get; private set; } = new();
}
/// <summary>
@@ -421,32 +380,24 @@ namespace Ryujinx.UI.Common.Configuration
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableKeyboard { get; private set; }
public ReactiveObject<bool> EnableKeyboard { get; private set; } = new();
/// <summary>
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
public ReactiveObject<bool> EnableMouse { get; private set; } = new();
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; } = new();
/// <summary>
/// Input device configuration.
/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
/// TODO: Implement a ReactiveList class.
/// </summary>
public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
public HidSection()
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}
public ReactiveObject<List<InputConfig>> InputConfig { get; private set; } = new();
}
/// <summary>
@@ -99,16 +99,13 @@ namespace Ryujinx.UI.Common.Helper
Dictionary<ulong, ContentMetaData> updates =
pfs.GetContentData(ContentMetaType.Patch, vfs, checkLevel);
Nca patchNca = null;
Nca controlNca = null;
if (!updates.TryGetValue(applicationIdBase, out ContentMetaData content))
{
continue;
}
patchNca = content.GetNcaByType(vfs.KeySet, ContentType.Program);
controlNca = content.GetNcaByType(vfs.KeySet, ContentType.Control);
Nca patchNca = content.GetNcaByType(vfs.KeySet, ContentType.Program);
Nca controlNca = content.GetNcaByType(vfs.KeySet, ContentType.Control);
if (controlNca == null || patchNca == null)
{