mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-09-30 04:07:59 +02:00
Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2
This commit is contained in:
committed by
KeatonTheBot
parent
6ca49f912e
commit
0cef96477f
@@ -7,296 +7,236 @@ namespace Ryujinx.Graphics.Vulkan
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{
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struct PipelineState : IDisposable
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{
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private const int RequiredSubgroupSize = 32;
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private const int MaxDynamicStatesCount = 23;
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public PipelineUid Internal;
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public float LineWidth
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public PolygonMode PolygonMode
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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readonly get => (PolygonMode)((Internal.Id0 >> 0) & 0x3FFFFFFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public float DepthBiasClamp
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public uint StagesCount
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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readonly get => (byte)((Internal.Id0 >> 30) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public float DepthBiasConstantFactor
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public uint VertexAttributeDescriptionsCount
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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readonly get => (byte)((Internal.Id0 >> 38) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public float DepthBiasSlopeFactor
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public uint VertexBindingDescriptionsCount
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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readonly get => (byte)((Internal.Id0 >> 46) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint StencilFrontCompareMask
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public uint ViewportsCount
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{
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readonly get => (byte)((Internal.Id0 >> 54) & 0xFF);
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set => Internal.Id0 = (Internal.Id0 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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readonly get => (byte)((Internal.Id1 >> 0) & 0xFF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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readonly get => (byte)((Internal.Id1 >> 8) & 0xFF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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readonly get => (PrimitiveTopology)((Internal.Id1 >> 16) & 0xF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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readonly get => (LogicOp)((Internal.Id1 >> 20) & 0xF);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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readonly get => (CompareOp)((Internal.Id1 >> 24) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 27) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 30) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 33) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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readonly get => (CompareOp)((Internal.Id1 >> 36) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 39) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 42) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id1 >> 45) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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readonly get => (CompareOp)((Internal.Id1 >> 48) & 0x7);
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set => Internal.Id1 = (Internal.Id1 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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readonly get => (CullModeFlags)((Internal.Id1 >> 51) & 0x3);
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set => Internal.Id1 = (Internal.Id1 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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readonly get => ((Internal.Id1 >> 53) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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readonly get => ((Internal.Id1 >> 54) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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readonly get => ((Internal.Id1 >> 55) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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readonly get => (FrontFace)((Internal.Id1 >> 56) & 0x1);
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set => Internal.Id1 = (Internal.Id1 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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readonly get => ((Internal.Id1 >> 57) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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readonly get => ((Internal.Id1 >> 58) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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readonly get => ((Internal.Id1 >> 59) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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readonly get => ((Internal.Id1 >> 60) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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readonly get => ((Internal.Id1 >> 61) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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readonly get => ((Internal.Id1 >> 62) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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readonly get => ((Internal.Id1 >> 63) & 0x1) != 0UL;
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set => Internal.Id1 = (Internal.Id1 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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readonly get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilFrontWriteMask
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public uint SamplesCount
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{
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readonly get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilFrontReference
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{
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readonly get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackCompareMask
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{
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readonly get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilBackWriteMask
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{
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readonly get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackReference
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{
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readonly get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public PolygonMode PolygonMode
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{
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readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
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set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
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set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public bool AlphaToCoverageEnable
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
readonly get => ((Internal.Id3 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
}
|
||||
|
||||
public bool AlphaToOneEnable
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
readonly get => ((Internal.Id3 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendSrcPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
readonly get => ((Internal.Id3 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendDstPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
readonly get => ((Internal.Id3 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
}
|
||||
|
||||
public BlendOverlapEXT AdvancedBlendOverlap
|
||||
{
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id3 >> 4) & 0x3);
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
}
|
||||
|
||||
public bool DepthMode
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
readonly get => ((Internal.Id3 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
@@ -306,7 +246,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private Array32<VertexInputAttributeDescription> _vertexAttributeDescriptions2;
|
||||
|
||||
public void Initialize()
|
||||
private bool _supportsExtDynamicState;
|
||||
private PhysicalDeviceExtendedDynamicState2FeaturesEXT _supportsExtDynamicState2;
|
||||
private uint _blendEnables;
|
||||
|
||||
public void Initialize(HardwareCapabilities capabilities)
|
||||
{
|
||||
HasTessellationControlShader = false;
|
||||
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
|
||||
@@ -315,9 +259,53 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
AdvancedBlendDstPreMultiplied = true;
|
||||
AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
|
||||
|
||||
LineWidth = 1f;
|
||||
SamplesCount = 1;
|
||||
DepthMode = true;
|
||||
|
||||
PolygonMode = PolygonMode.Fill;
|
||||
DepthBoundsTestEnable = false;
|
||||
|
||||
_supportsExtDynamicState = capabilities.SupportsExtendedDynamicState;
|
||||
_supportsExtDynamicState2 = capabilities.SupportsExtendedDynamicState2;
|
||||
|
||||
if (_supportsExtDynamicState)
|
||||
{
|
||||
StencilFrontFailOp = 0;
|
||||
StencilFrontPassOp = 0;
|
||||
StencilFrontDepthFailOp = 0;
|
||||
StencilFrontCompareOp = 0;
|
||||
|
||||
StencilBackFailOp = 0;
|
||||
StencilBackPassOp = 0;
|
||||
StencilBackDepthFailOp = 0;
|
||||
StencilBackCompareOp = 0;
|
||||
|
||||
ViewportsCount = 0;
|
||||
ScissorsCount = 0;
|
||||
|
||||
CullMode = 0;
|
||||
FrontFace = 0;
|
||||
DepthTestEnable = false;
|
||||
DepthWriteEnable = false;
|
||||
DepthCompareOp = 0;
|
||||
StencilTestEnable = false;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
PrimitiveRestartEnable = false;
|
||||
DepthBiasEnable = false;
|
||||
RasterizerDiscardEnable = false;
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
LogicOp = 0;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
PatchControlPoints = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
|
||||
@@ -335,7 +323,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
SType = StructureType.ComputePipelineCreateInfo,
|
||||
Stage = Stages[0],
|
||||
BasePipelineIndex = -1,
|
||||
Layout = PipelineLayout,
|
||||
};
|
||||
|
||||
@@ -371,6 +358,74 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
|
||||
private void CheckCapability(VulkanRenderer gd)
|
||||
{
|
||||
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
|
||||
// so we need to force disable them here.
|
||||
LogicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
|
||||
|
||||
if (!_supportsExtDynamicState)
|
||||
{
|
||||
DepthWriteEnable = DepthWriteEnable && DepthTestEnable;
|
||||
DepthCompareOp = DepthTestEnable ? DepthCompareOp : default;
|
||||
}
|
||||
|
||||
if (!_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
LogicOp = LogicOpEnable ? LogicOp : default;
|
||||
}
|
||||
|
||||
if (!_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
bool topologySupportsRestart;
|
||||
|
||||
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
|
||||
{
|
||||
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
|
||||
Topology != PrimitiveTopology.PatchList;
|
||||
}
|
||||
else
|
||||
{
|
||||
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
|
||||
Topology == PrimitiveTopology.TriangleStrip ||
|
||||
Topology == PrimitiveTopology.TriangleFan ||
|
||||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
|
||||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
||||
}
|
||||
|
||||
PrimitiveRestartEnable &= topologySupportsRestart;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState)
|
||||
{
|
||||
Topology = Topology.ConvertToClass();
|
||||
}
|
||||
|
||||
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology;
|
||||
|
||||
if (gd.IsMoltenVk && Internal.AttachmentIntegerFormatMask != 0)
|
||||
{
|
||||
_blendEnables = 0;
|
||||
|
||||
// Blend can't be enabled for integer formats, so let's make sure it is disabled.
|
||||
uint attachmentIntegerFormatMask = Internal.AttachmentIntegerFormatMask;
|
||||
|
||||
while (attachmentIntegerFormatMask != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(attachmentIntegerFormatMask);
|
||||
|
||||
if (Internal.ColorBlendAttachmentState[i].BlendEnable)
|
||||
{
|
||||
_blendEnables |= 1u << i;
|
||||
}
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = false;
|
||||
attachmentIntegerFormatMask &= ~(1u << i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposablePipeline> CreateGraphicsPipeline(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
@@ -379,6 +434,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
RenderPass renderPass,
|
||||
bool throwOnError = false)
|
||||
{
|
||||
CheckCapability(gd);
|
||||
|
||||
// Using patches topology without a tessellation shader is invalid.
|
||||
// If we find such a case, return null pipeline to skip the draw.
|
||||
if (Topology == PrimitiveTopology.PatchList && !HasTessellationControlShader)
|
||||
{
|
||||
program.AddGraphicsPipeline(ref Internal, null);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline))
|
||||
{
|
||||
return pipeline;
|
||||
@@ -388,7 +454,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
if (isMoltenVk)
|
||||
if (isMoltenVk && !_supportsExtDynamicState)
|
||||
{
|
||||
UpdateVertexAttributeDescriptions(gd);
|
||||
}
|
||||
@@ -402,69 +468,30 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
SType = StructureType.PipelineVertexInputStateCreateInfo,
|
||||
VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
|
||||
PVertexAttributeDescriptions = isMoltenVk ? pVertexAttributeDescriptions2 : pVertexAttributeDescriptions,
|
||||
PVertexAttributeDescriptions = isMoltenVk && !_supportsExtDynamicState ? pVertexAttributeDescriptions2 : pVertexAttributeDescriptions,
|
||||
VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
|
||||
PVertexBindingDescriptions = pVertexBindingDescriptions,
|
||||
};
|
||||
|
||||
// Using patches topology without a tessellation shader is invalid.
|
||||
// If we find such a case, return null pipeline to skip the draw.
|
||||
if (Topology == PrimitiveTopology.PatchList && !HasTessellationControlShader)
|
||||
{
|
||||
program.AddGraphicsPipeline(ref Internal, null);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
bool primitiveRestartEnable = PrimitiveRestartEnable;
|
||||
|
||||
bool topologySupportsRestart;
|
||||
|
||||
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
|
||||
{
|
||||
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart || Topology != PrimitiveTopology.PatchList;
|
||||
}
|
||||
else
|
||||
{
|
||||
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
|
||||
Topology == PrimitiveTopology.TriangleStrip ||
|
||||
Topology == PrimitiveTopology.TriangleFan ||
|
||||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
|
||||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
||||
}
|
||||
|
||||
primitiveRestartEnable &= topologySupportsRestart;
|
||||
|
||||
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
||||
PrimitiveRestartEnable = primitiveRestartEnable,
|
||||
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology,
|
||||
Topology = Topology,
|
||||
};
|
||||
|
||||
var tessellationState = new PipelineTessellationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineTessellationStateCreateInfo,
|
||||
PatchControlPoints = PatchControlPoints,
|
||||
};
|
||||
PipelineTessellationStateCreateInfo tessellationState;
|
||||
|
||||
var rasterizationState = new PipelineRasterizationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineRasterizationStateCreateInfo,
|
||||
DepthClampEnable = DepthClampEnable,
|
||||
RasterizerDiscardEnable = RasterizerDiscardEnable,
|
||||
PolygonMode = PolygonMode,
|
||||
LineWidth = LineWidth,
|
||||
CullMode = CullMode,
|
||||
FrontFace = FrontFace,
|
||||
DepthBiasEnable = DepthBiasEnable,
|
||||
// When widelines feature is not supported it must be 1.0f, this will be ignored if Line Width dynamic state is supported
|
||||
LineWidth = 1.0f,
|
||||
};
|
||||
|
||||
var viewportState = new PipelineViewportStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||
ViewportCount = ViewportsCount,
|
||||
ScissorCount = ScissorsCount,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsDepthClipControl)
|
||||
@@ -488,71 +515,75 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
AlphaToOneEnable = AlphaToOneEnable,
|
||||
};
|
||||
|
||||
var stencilFront = new StencilOpState(
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp);
|
||||
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp);
|
||||
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineDepthStencilStateCreateInfo,
|
||||
DepthTestEnable = DepthTestEnable,
|
||||
DepthWriteEnable = DepthWriteEnable,
|
||||
DepthCompareOp = DepthCompareOp,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = StencilTestEnable,
|
||||
Front = stencilFront,
|
||||
Back = stencilBack,
|
||||
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
||||
};
|
||||
|
||||
uint blendEnables = 0;
|
||||
|
||||
if (gd.IsMoltenVk && Internal.AttachmentIntegerFormatMask != 0)
|
||||
if (!_supportsExtDynamicState)
|
||||
{
|
||||
// Blend can't be enabled for integer formats, so let's make sure it is disabled.
|
||||
uint attachmentIntegerFormatMask = Internal.AttachmentIntegerFormatMask;
|
||||
rasterizationState.CullMode = CullMode;
|
||||
rasterizationState.FrontFace = FrontFace;
|
||||
|
||||
while (attachmentIntegerFormatMask != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(attachmentIntegerFormatMask);
|
||||
viewportState.ViewportCount = ViewportsCount;
|
||||
viewportState.ScissorCount = ScissorsCount;
|
||||
|
||||
if (Internal.ColorBlendAttachmentState[i].BlendEnable)
|
||||
{
|
||||
blendEnables |= 1u << i;
|
||||
}
|
||||
var stencilFront = new StencilOpState(
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp);
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = false;
|
||||
attachmentIntegerFormatMask &= ~(1u << i);
|
||||
}
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp);
|
||||
|
||||
depthStencilState.Front = stencilFront;
|
||||
depthStencilState.Back = stencilBack;
|
||||
depthStencilState.StencilTestEnable = StencilTestEnable;
|
||||
depthStencilState.DepthTestEnable = DepthTestEnable;
|
||||
depthStencilState.DepthWriteEnable = DepthWriteEnable;
|
||||
depthStencilState.DepthCompareOp = DepthCompareOp;
|
||||
}
|
||||
|
||||
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
|
||||
// so we need to force disable them here.
|
||||
bool logicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
|
||||
if (!_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
|
||||
inputAssemblyState.PrimitiveRestartEnable = PrimitiveRestartEnable;
|
||||
rasterizationState.DepthBiasEnable = DepthBiasEnable;
|
||||
rasterizationState.RasterizerDiscardEnable = RasterizerDiscardEnable;
|
||||
}
|
||||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
tessellationState = new PipelineTessellationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineTessellationStateCreateInfo,
|
||||
PatchControlPoints = PatchControlPoints,
|
||||
};
|
||||
}
|
||||
|
||||
var colorBlendState = new PipelineColorBlendStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendStateCreateInfo,
|
||||
LogicOpEnable = logicOpEnable,
|
||||
LogicOp = LogicOp,
|
||||
AttachmentCount = ColorBlendAttachmentStateCount,
|
||||
PAttachments = pColorBlendAttachmentState,
|
||||
LogicOpEnable = LogicOpEnable,
|
||||
};
|
||||
|
||||
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState;
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
colorBlendState.LogicOp = LogicOp;
|
||||
}
|
||||
|
||||
if (!AdvancedBlendSrcPreMultiplied ||
|
||||
!AdvancedBlendDstPreMultiplied ||
|
||||
AdvancedBlendOverlap != BlendOverlapEXT.UncorrelatedExt)
|
||||
{
|
||||
colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT
|
||||
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendAdvancedStateCreateInfoExt,
|
||||
SrcPremultiplied = AdvancedBlendSrcPreMultiplied,
|
||||
@@ -563,28 +594,65 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
colorBlendState.PNext = &colorBlendAdvancedState;
|
||||
}
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[MaxDynamicStatesCount];
|
||||
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||
uint dynamicStatesCount = 7;
|
||||
|
||||
dynamicStates[0] = DynamicState.Viewport;
|
||||
dynamicStates[1] = DynamicState.Scissor;
|
||||
dynamicStates[2] = DynamicState.DepthBias;
|
||||
dynamicStates[3] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[4] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[5] = DynamicState.StencilReference;
|
||||
dynamicStates[6] = DynamicState.BlendConstants;
|
||||
dynamicStates[2] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[3] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[4] = DynamicState.StencilReference;
|
||||
dynamicStates[5] = DynamicState.BlendConstants;
|
||||
dynamicStates[6] = DynamicState.DepthBias;
|
||||
|
||||
if (supportsExtDynamicState)
|
||||
if (!isMoltenVk)
|
||||
{
|
||||
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
|
||||
//LineWidth dynamic state is only supported on macOS when using Metal Private API on newer version of MoltenVK
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.LineWidth;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState)
|
||||
{
|
||||
if (gd.SupportsMTL31 || !gd.IsMoltenVk)
|
||||
{
|
||||
// Requires Metal 3.1 and new MoltenVK, however extended dynamic states extension is not
|
||||
// available on older versions of MVK, so we can safely check only OS version.
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
dynamicStates[0] = DynamicState.ViewportWithCountExt;
|
||||
dynamicStates[1] = DynamicState.ScissorWithCountExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.CullModeExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.FrontFaceExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthTestEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthWriteEnableExt;
|
||||
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthCompareOpExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.StencilTestEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.StencilOpExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.PrimitiveTopologyExt;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthBiasEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.RasterizerDiscardEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.PrimitiveRestartEnableExt;
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.LogicOpExt;
|
||||
}
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.PatchControlPointsExt;
|
||||
}
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineDynamicStateCreateInfo,
|
||||
DynamicStateCount = (uint)dynamicStatesCount,
|
||||
DynamicStateCount = dynamicStatesCount,
|
||||
PDynamicStates = dynamicStates,
|
||||
};
|
||||
|
||||
@@ -595,7 +663,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
PStages = Stages.Pointer,
|
||||
PVertexInputState = &vertexInputState,
|
||||
PInputAssemblyState = &inputAssemblyState,
|
||||
PTessellationState = &tessellationState,
|
||||
PViewportState = &viewportState,
|
||||
PRasterizationState = &rasterizationState,
|
||||
PMultisampleState = &multisampleState,
|
||||
@@ -606,6 +673,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
RenderPass = renderPass,
|
||||
};
|
||||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
pipelineCreateInfo.PTessellationState = &tessellationState;
|
||||
}
|
||||
|
||||
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
||||
|
||||
if (throwOnError)
|
||||
@@ -618,21 +690,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Restore previous blend enable values if we changed it.
|
||||
while (blendEnables != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(blendEnables);
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = true;
|
||||
blendEnables &= ~(1u << i);
|
||||
}
|
||||
}
|
||||
|
||||
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
|
||||
|
||||
program.AddGraphicsPipeline(ref Internal, pipeline);
|
||||
|
||||
// Restore previous blend enable values if we changed it.
|
||||
while (_blendEnables != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(_blendEnables);
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = true;
|
||||
_blendEnables &= ~(1u << i);
|
||||
}
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user