Add missing texture cache size for 10 GiB DRAM option

* Convert 'if' statement into 'switch' expression
This commit is contained in:
KeatonTheBot
2025-05-05 17:00:26 -05:00
parent 3e3b7d22e6
commit 0dc506317c
@@ -56,9 +56,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private const ulong TextureSizeCapacity4GiB = 2 * GiB; private const ulong TextureSizeCapacity4GiB = 2 * GiB;
private const ulong TextureSizeCapacity6GiB = 4 * GiB; private const ulong TextureSizeCapacity6GiB = 4 * GiB;
private const ulong TextureSizeCapacity8GiB = 6 * GiB; private const ulong TextureSizeCapacity8GiB = 6 * GiB;
private const ulong TextureSizeCapacity10GiB = 10 * GiB;
private const ulong TextureSizeCapacity12GiB = 12 * GiB; private const ulong TextureSizeCapacity12GiB = 12 * GiB;
private const float MemoryScaleFactor = 0.50f; private const float MemoryScaleFactor = 0.50f;
private ulong _maxCacheMemoryUsage = DefaultTextureSizeCapacity; private ulong _maxCacheMemoryUsage = DefaultTextureSizeCapacity;
@@ -85,26 +85,16 @@ namespace Ryujinx.Graphics.Gpu.Image
var cpuMemorySizeGiB = cpuMemorySize / GiB; var cpuMemorySizeGiB = cpuMemorySize / GiB;
var MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB; var MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB;
if (cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 6 || context.Capabilities.MaximumGpuMemory == 0) MaxTextureSizeCapacity = cpuMemorySizeGiB switch
{ {
_maxCacheMemoryUsage = DefaultTextureSizeCapacity; < 6 when MaximumGpuMemoryGiB < 6 || context.Capabilities.MaximumGpuMemory == 0 =>
} DefaultTextureSizeCapacity,
else if (cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB >= 6) < 6 => TextureSizeCapacity4GiB,
{ 6 => TextureSizeCapacity6GiB,
MaxTextureSizeCapacity = TextureSizeCapacity4GiB; 8 => TextureSizeCapacity8GiB,
} 10 => TextureSizeCapacity10GiB,
else if (cpuMemorySizeGiB == 6) _ => TextureSizeCapacity12GiB
{ };
MaxTextureSizeCapacity = TextureSizeCapacity6GiB;
}
else if (cpuMemorySizeGiB == 8)
{
MaxTextureSizeCapacity = TextureSizeCapacity8GiB;
}
else
{
MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
}
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor); var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);