Memory Changes part 2

* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61.

* Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places.

* Now using object pooling for a few object types that were rapidly deleted and recreated.

* Converted a few flag checks to binary operations to save memory allocations.
This commit is contained in:
LotP
2025-08-26 15:30:12 -05:00
committed by KeatonTheBot
parent 01cb33f658
commit 171624e7f0
89 changed files with 2121 additions and 1157 deletions
@@ -42,14 +42,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ref VoiceUpdateState state = ref State.Span[0];
Span<float> depopBuffer = DepopBuffer.Span;
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
for (int i = 0; i < MixBufferCount; i++)
{
if (state.LastSamples[i] != 0)
if (lastSamplesSpan[i] != 0)
{
depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
depopBuffer[OutputBufferIndices[i]] += lastSamplesSpan[i];
state.LastSamples[i] = 0;
lastSamplesSpan[i] = 0;
}
}
}