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Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61. * Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places. * Now using object pooling for a few object types that were rapidly deleted and recreated. * Converted a few flag checks to binary operations to save memory allocations.
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@@ -23,12 +23,14 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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{
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newState.TouchesCount = points.Length;
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int pointsLength = Math.Min(points.Length, newState.Touches.Length);
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Span<TouchState> touchesSpan = newState.Touches.AsSpan();
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int pointsLength = Math.Min(points.Length, touchesSpan.Length);
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for (int i = 0; i < pointsLength; ++i)
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{
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TouchPoint pi = points[i];
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newState.Touches[i] = new TouchState
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touchesSpan[i] = new TouchState
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{
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DeltaTime = newState.SamplingNumber,
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Attribute = pi.Attribute,
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