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Initial work
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namespace Ryujinx.Graphics.Gpu.State
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{
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struct CopyBufferTexture
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{
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public MemoryLayout MemoryLayout;
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public int Width;
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public int Height;
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public int Depth;
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public int RegionZ;
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public ushort RegionX;
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public ushort RegionY;
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}
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}
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