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Initial work
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Blend;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class BlendOpConverter
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{
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public static BlendEquationMode Convert(this BlendOp op)
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{
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switch (op)
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{
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case BlendOp.Add: return BlendEquationMode.FuncAdd;
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case BlendOp.Subtract: return BlendEquationMode.FuncSubtract;
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case BlendOp.ReverseSubtract: return BlendEquationMode.FuncReverseSubtract;
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case BlendOp.Minimum: return BlendEquationMode.Min;
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case BlendOp.Maximum: return BlendEquationMode.Max;
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}
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return BlendEquationMode.FuncAdd;
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throw new ArgumentException($"Invalid blend operation \"{op}\".");
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}
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}
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}
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