misc: chore: rename IgnoreApplet to IgnoreControllerApplet, change localization & redo tooltip

This commit is contained in:
Evan Husted
2025-04-04 15:49:26 -05:00
committed by KeatonTheBot
parent 85eb4761e8
commit 191819488e
23 changed files with 17 additions and 49 deletions
+2 -2
View File
@@ -182,7 +182,7 @@
"SettingsTabSystemDramSize10GiB": "10GiB",
"SettingsTabSystemDramSize12GiB": "12GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabSystemIgnoreApplet": "Ignore Applet",
"SettingsTabSystemIgnoreControllerApplet": "Ignore Controller Applet",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsAPI": "Graphics API",
"SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
@@ -629,7 +629,7 @@
"UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.",
"DRamTooltip": "Utilizes alternative memory modes from 4GiB to 12GiB of DRAM.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"IgnoreAppletTooltip": "The external dialog \"Controller Applet\" will not appear if the gamepad is disconnected during gameplay. There will be no prompt to close the dialog or set up a new controller. Once the previously disconnected controller is reconnected, the game will automatically resume.",
"IgnoreControllerAppletTooltip": "The Controller Applet dialog will not appear if the gamepad is disconnected while an application is running.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",