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misc: chore: rename IgnoreApplet to IgnoreControllerApplet, change localization & redo tooltip
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committed by
KeatonTheBot
parent
85eb4761e8
commit
191819488e
@@ -182,7 +182,7 @@
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"SettingsTabSystemDramSize10GiB": "10GiB",
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"SettingsTabSystemDramSize12GiB": "12GiB",
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"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
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"SettingsTabSystemIgnoreApplet": "Ignore Applet",
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"SettingsTabSystemIgnoreControllerApplet": "Ignore Controller Applet",
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"SettingsTabGraphics": "Graphics",
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"SettingsTabGraphicsAPI": "Graphics API",
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"SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
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@@ -629,7 +629,7 @@
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"UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.",
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"DRamTooltip": "Utilizes alternative memory modes from 4GiB to 12GiB of DRAM.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
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"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
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"IgnoreAppletTooltip": "The external dialog \"Controller Applet\" will not appear if the gamepad is disconnected during gameplay. There will be no prompt to close the dialog or set up a new controller. Once the previously disconnected controller is reconnected, the game will automatically resume.",
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"IgnoreControllerAppletTooltip": "The Controller Applet dialog will not appear if the gamepad is disconnected while an application is running.\n\nLeave OFF if unsure.",
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"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
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"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
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