Update SDL2 to SDL3

- Fix: Crash when connecting a JoyCon

- Fix: Make controller GUIDs match old SDL2 GUIDs

- Fix: Detect face button layout for gamepads

Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
This commit is contained in:
KeatonTheBot
2026-04-14 22:13:05 -05:00
co-authored by Maki
parent 7aa27b2ca5
commit 251b65771a
54 changed files with 893 additions and 878 deletions
+3 -3
View File
@@ -8,7 +8,7 @@ using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.Apple;
using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SDL3;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Audio.Integration;
using Ryujinx.Ava.Common;
@@ -963,7 +963,7 @@ namespace Ryujinx.Ava
{
var availableBackends = new List<AudioBackend>
{
AudioBackend.SDL2,
AudioBackend.SDL3,
AudioBackend.SoundIo,
AudioBackend.OpenAl,
AudioBackend.Dummy,
@@ -1008,7 +1008,7 @@ namespace Ryujinx.Ava
#pragma warning disable CA1416 // Platform compatibility is enforced in AppleHardwareDeviceDriver.IsSupported, before any potentially platform-sensitive code can run.
AudioBackend.AudioToolbox => InitializeAudioBackend<AppleHardwareDeviceDriver>(AudioBackend.AudioToolbox, nextBackend),
#pragma warning restore CA1416
AudioBackend.SDL2 => InitializeAudioBackend<SDL2HardwareDeviceDriver>(AudioBackend.SDL2, nextBackend),
AudioBackend.SDL3 => InitializeAudioBackend<SDL3HardwareDeviceDriver>(AudioBackend.SDL3, nextBackend),
AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),
_ => new DummyHardwareDeviceDriver(),