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Update SDL2 to SDL3
- Fix: Crash when connecting a JoyCon - Fix: Make controller GUIDs match old SDL2 GUIDs - Fix: Detect face button layout for gamepads Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
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@@ -174,7 +174,7 @@
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"SettingsTabSystemAudioBackendDummy": "Dummy",
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"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
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"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemAudioBackendSDL3": "SDL3",
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"SettingsTabSystemAudioBackendAudioToolbox": "Apple Audio (macOS only)",
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"SettingsTabSystemCustomVSyncInterval": "Interval",
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"SettingsTabSystemHacks": "Hacks",
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@@ -632,7 +632,7 @@
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"PptcToggleTooltip": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.",
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"LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.",
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"FsIntegrityToggleTooltip": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.",
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"AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.",
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"AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL3 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL3 if unsure.",
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"MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.\n\nSet to HOST UNCHECKED if unsure.",
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"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
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"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
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