mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-05 22:41:01 +02:00
Update SDL2 to SDL3
- Fix: Crash when connecting a JoyCon - Fix: Make controller GUIDs match old SDL2 GUIDs - Fix: Detect face button layout for gamepads Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
This commit is contained in:
@@ -1,6 +1,6 @@
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using DiscordRPC;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Audio.Backends.SDL3;
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using Ryujinx.Ava;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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@@ -159,7 +159,7 @@ namespace Ryujinx.Headless
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Backend = InputBackendType.GamepadSDL3,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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@@ -308,7 +308,7 @@ namespace Ryujinx.Headless
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return new VulkanRenderer(
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api,
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(instance, _) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
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vulkanWindow.GetRequiredInstanceExtensions,
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VulkanWindow.GetRequiredInstanceExtensions,
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preferredGpuId);
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}
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@@ -332,7 +332,7 @@ namespace Ryujinx.Headless
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_accountManager,
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_userChannelPersistence,
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renderer,
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new SDL2HardwareDeviceDriver(),
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new SDL3HardwareDeviceDriver(),
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options.DramSize,
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window,
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options.SystemLanguage,
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@@ -19,9 +19,10 @@ using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL3.Common;
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using Ryujinx.UI.Common.Configuration;
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using SDL;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -58,7 +59,7 @@ namespace Ryujinx.Headless
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AutoResetEvent invoked = new(false);
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// MacOS must perform SDL polls from the main thread.
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SDL2Driver.MainThreadDispatcher = action =>
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SDL3Driver.MainThreadDispatcher = action =>
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{
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invoked.Reset();
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@@ -169,7 +170,7 @@ namespace Ryujinx.Headless
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
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_userChannelPersistence = new UserChannelPersistence();
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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_inputManager = new InputManager(new SDL3KeyboardDriver(), new SDL3GamepadDriver());
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GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
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@@ -368,7 +369,7 @@ namespace Ryujinx.Headless
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_window = window;
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_window.IsFullscreen = options.IsFullscreen;
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_window.DisplayId = options.DisplayId;
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_window.DisplayId = (SDL_DisplayID)options.DisplayId;
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_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
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_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
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_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
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@@ -4,16 +4,17 @@ using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Input.HLE;
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using SDL;
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using System;
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using static SDL2.SDL;
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using static SDL.SDL3;
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namespace Ryujinx.Headless
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{
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class OpenGLWindow : WindowBase
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unsafe class OpenGLWindow : WindowBase
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{
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private static void CheckResult(int result)
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private static void CheckResult(bool result)
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{
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if (result < 0)
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if (!result)
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{
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throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
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}
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@@ -21,21 +22,21 @@ namespace Ryujinx.Headless
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private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
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{
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MAJOR_VERSION, 4));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL_GLProfile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLContextFlag.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STEREO, 0));
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}
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private class OpenToolkitBindingsContext : IBindingsContext
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@@ -46,35 +47,35 @@ namespace Ryujinx.Headless
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}
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}
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private class SDL2OpenGLContext : IOpenGLContext
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private class SDL3OpenGLContext : IOpenGLContext
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{
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private readonly nint _context;
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private readonly nint _window;
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private readonly SDL_GLContextState* _context;
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private readonly SDL_Window* _window;
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private readonly bool _shouldDisposeWindow;
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public SDL2OpenGLContext(nint context, nint window, bool shouldDisposeWindow = true)
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public SDL3OpenGLContext(SDL_GLContextState* context, SDL_Window* window, bool shouldDisposeWindow = true)
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{
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_context = context;
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_window = window;
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_shouldDisposeWindow = shouldDisposeWindow;
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}
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public static SDL2OpenGLContext CreateBackgroundContext(SDL2OpenGLContext sharedContext)
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public static SDL3OpenGLContext CreateBackgroundContext(SDL3OpenGLContext sharedContext)
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{
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sharedContext.MakeCurrent();
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// Ensure we share our contexts.
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SetupOpenGLAttributes(true, GraphicsDebugLevel.None);
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nint windowHandle = SDL_CreateWindow("Ryujinx background context window", 0, 0, 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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nint context = SDL_GL_CreateContext(windowHandle);
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SDL_Window* windowHandle = SDL_CreateWindow("Ryujinx background context window", 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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SDL_GLContextState* context = SDL_GL_CreateContext(windowHandle);
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GL.LoadBindings(new OpenToolkitBindingsContext());
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_MakeCurrent(windowHandle, nint.Zero));
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CheckResult(SDL_GL_MakeCurrent(windowHandle, null));
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return new SDL2OpenGLContext(context, windowHandle);
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return new SDL3OpenGLContext(context, windowHandle);
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}
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public void MakeCurrent()
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@@ -84,9 +85,9 @@ namespace Ryujinx.Headless
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return;
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}
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int res = SDL_GL_MakeCurrent(_window, _context);
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bool res = SDL_GL_MakeCurrent(_window, _context);
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if (res != 0)
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if (!res)
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{
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string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
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@@ -96,11 +97,11 @@ namespace Ryujinx.Headless
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}
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}
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public bool HasContext() => SDL_GL_GetCurrentContext() != nint.Zero;
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public bool HasContext() => SDL_GL_GetCurrentContext() != null;
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public void Dispose()
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{
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SDL_GL_DeleteContext(_context);
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SDL_GL_DestroyContext (_context);
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if (_shouldDisposeWindow)
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{
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@@ -110,7 +111,7 @@ namespace Ryujinx.Headless
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}
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private readonly GraphicsDebugLevel _glLogLevel;
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private SDL2OpenGLContext _openGLContext;
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private SDL3OpenGLContext _openGLContext;
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public OpenGLWindow(
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InputManager inputManager,
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@@ -124,16 +125,16 @@ namespace Ryujinx.Headless
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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protected override void InitializeWindowRenderer()
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{
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// Ensure to not share this context with other contexts before this point.
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SetupOpenGLAttributes(false, _glLogLevel);
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nint context = SDL_GL_CreateContext(WindowHandle);
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SDL_GLContextState* context = SDL_GL_CreateContext(WindowHandle);
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CheckResult(SDL_GL_SetSwapInterval(1));
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if (context == nint.Zero)
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if (context == null)
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{
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string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
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@@ -143,10 +144,10 @@ namespace Ryujinx.Headless
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}
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// NOTE: The window handle needs to be disposed by the thread that created it and is handled separately.
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_openGLContext = new SDL2OpenGLContext(context, WindowHandle, false);
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_openGLContext = new SDL3OpenGLContext(context, WindowHandle, false);
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// First take exclusivity on the OpenGL context.
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext));
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL3OpenGLContext.CreateBackgroundContext(_openGLContext));
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_openGLContext.MakeCurrent();
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@@ -162,7 +163,8 @@ namespace Ryujinx.Headless
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else if (IsFullscreen)
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{
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// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
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if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
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SDL_Rect displayBounds = new();
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if (!SDL_GetDisplayBounds(DisplayId, &displayBounds))
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{
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Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
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@@ -191,7 +193,7 @@ namespace Ryujinx.Headless
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Device.DisposeGpu();
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// Unbind context and destroy everything
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CheckResult(SDL_GL_MakeCurrent(WindowHandle, nint.Zero));
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CheckResult(SDL_GL_MakeCurrent(WindowHandle, null));
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_openGLContext.Dispose();
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}
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@@ -1,17 +1,16 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL3.Common;
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using SDL;
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using System;
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using System.Runtime.InteropServices;
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using static SDL2.SDL;
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using static SDL.SDL3;
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namespace Ryujinx.Headless
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{
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class VulkanWindow : WindowBase
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{
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private readonly GraphicsDebugLevel _glLogLevel;
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public VulkanWindow(
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InputManager inputManager,
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GraphicsDebugLevel glLogLevel,
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@@ -21,10 +20,9 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
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{
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
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protected override void InitializeWindowRenderer() { }
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@@ -42,18 +40,15 @@ namespace Ryujinx.Headless
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}
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}
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private static void BasicInvoke(Action action)
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public unsafe nint CreateWindowSurface(nint instance)
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{
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action();
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}
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public nint CreateWindowSurface(nint instance)
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{
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ulong surfaceHandle = 0;
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VkSurfaceKHR_T surface = new();
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VkSurfaceKHR_T* surfaceHandle = &surface;
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VkSurfaceKHR_T** surfaceHandleHandle = &surfaceHandle;
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void CreateSurface()
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{
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if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
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if (!SDL_Vulkan_CreateSurface(WindowHandle, (VkInstance_T*)instance, null, surfaceHandleHandle))
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{
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string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
|
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@@ -63,9 +58,9 @@ namespace Ryujinx.Headless
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}
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}
|
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if (SDL2Driver.MainThreadDispatcher != null)
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if (SDL3Driver.MainThreadDispatcher != null)
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{
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SDL2Driver.MainThreadDispatcher(CreateSurface);
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SDL3Driver.MainThreadDispatcher(CreateSurface);
|
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}
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else
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{
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@@ -75,32 +70,22 @@ namespace Ryujinx.Headless
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return (nint)surfaceHandle;
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}
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public unsafe string[] GetRequiredInstanceExtensions()
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public unsafe static string[] GetRequiredInstanceExtensions()
|
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{
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, nint.Zero) == SDL_bool.SDL_TRUE)
|
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{
|
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nint[] rawExtensions = new nint[(int)extensionsCount];
|
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string[] extensions = new string[(int)extensionsCount];
|
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uint extensionCount = 0;
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byte** extensions = SDL_Vulkan_GetInstanceExtensions(&extensionCount);
|
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if (extensionCount == 0) {
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string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
|
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|
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fixed (nint* rawExtensionsPtr = rawExtensions)
|
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{
|
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (nint)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
|
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{
|
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for (int i = 0; i < extensions.Length; i++)
|
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{
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extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]);
|
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}
|
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Logger.Error?.Print(LogClass.Application, errorMessage);
|
||||
|
||||
return extensions;
|
||||
}
|
||||
}
|
||||
throw new Exception(errorMessage);
|
||||
}
|
||||
|
||||
string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
|
||||
|
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Logger.Error?.Print(LogClass.Application, errorMessage);
|
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|
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throw new Exception(errorMessage);
|
||||
string[] extensionArr = new string[extensionCount];
|
||||
for (int i = 0; i < extensionCount; i++) {
|
||||
extensionArr[i] = Marshal.PtrToStringUTF8((nint)extensions[i]);
|
||||
}
|
||||
return extensionArr;
|
||||
}
|
||||
|
||||
protected override void FinalizeWindowRenderer()
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using LibHac.Util;
|
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using Ryujinx.Ava;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
@@ -12,36 +13,32 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
|
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using Ryujinx.HLE.UI;
|
||||
using Ryujinx.Input;
|
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using Ryujinx.Input.HLE;
|
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using Ryujinx.Input.SDL2;
|
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using Ryujinx.SDL2.Common;
|
||||
using Ryujinx.Input.SDL3;
|
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using Ryujinx.SDL3.Common;
|
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using SDL;
|
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using System;
|
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using System.Collections.Concurrent;
|
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using System.Collections.Generic;
|
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using System.Diagnostics;
|
||||
using System.IO;
|
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using System.Runtime.InteropServices;
|
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using System.Threading;
|
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using static SDL2.SDL;
|
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using static SDL.SDL3;
|
||||
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
|
||||
using Switch = Ryujinx.HLE.Switch;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
abstract partial class WindowBase : IHostUIHandler, IDisposable
|
||||
abstract unsafe class WindowBase : IHostUIHandler, IDisposable
|
||||
{
|
||||
protected const int DefaultWidth = 1280;
|
||||
protected const int DefaultHeight = 720;
|
||||
private const int TargetFps = 60;
|
||||
private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
|
||||
private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS;
|
||||
private SDL_WindowFlags FullscreenFlag = 0;
|
||||
|
||||
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
|
||||
|
||||
[LibraryImport("SDL2")]
|
||||
// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
|
||||
private static partial nint SDL_LoadBMP_RW(nint src, int freesrc);
|
||||
|
||||
public static void QueueMainThreadAction(Action action)
|
||||
{
|
||||
_mainThreadActions.Enqueue(action);
|
||||
@@ -54,12 +51,12 @@ namespace Ryujinx.Headless
|
||||
|
||||
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
|
||||
|
||||
protected nint WindowHandle { get; set; }
|
||||
protected SDL_Window* WindowHandle { get; set; }
|
||||
|
||||
public IHostUITheme HostUITheme { get; }
|
||||
public int Width { get; private set; }
|
||||
public int Height { get; private set; }
|
||||
public int DisplayId { get; set; }
|
||||
public SDL_DisplayID DisplayId { get; set; }
|
||||
public bool IsFullscreen { get; set; }
|
||||
public bool IsExclusiveFullscreen { get; set; }
|
||||
public int ExclusiveFullscreenWidth { get; set; }
|
||||
@@ -68,7 +65,7 @@ namespace Ryujinx.Headless
|
||||
public ScalingFilter ScalingFilter { get; set; }
|
||||
public int ScalingFilterLevel { get; set; }
|
||||
|
||||
protected SDL2MouseDriver MouseDriver;
|
||||
protected SDL3MouseDriver MouseDriver;
|
||||
private readonly InputManager _inputManager;
|
||||
private readonly IKeyboard _keyboardInterface;
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
@@ -81,7 +78,7 @@ namespace Ryujinx.Headless
|
||||
private long _ticks;
|
||||
private bool _isActive;
|
||||
private bool _isStopped;
|
||||
private uint _windowId;
|
||||
private SDL_WindowID _windowId;
|
||||
|
||||
private string _gpuDriverName;
|
||||
|
||||
@@ -97,7 +94,7 @@ namespace Ryujinx.Headless
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
{
|
||||
MouseDriver = new SDL2MouseDriver(hideCursorMode);
|
||||
MouseDriver = new SDL3MouseDriver(hideCursorMode);
|
||||
_inputManager = inputManager;
|
||||
_inputManager.SetMouseDriver(MouseDriver);
|
||||
NpadManager = _inputManager.CreateNpadManager();
|
||||
@@ -114,7 +111,7 @@ namespace Ryujinx.Headless
|
||||
_ignoreControllerApplet = ignoreControllerApplet;
|
||||
HostUITheme = new HeadlessHostUiTheme();
|
||||
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL3Driver.Instance.Initialize();
|
||||
}
|
||||
|
||||
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
|
||||
@@ -149,16 +146,13 @@ namespace Ryujinx.Headless
|
||||
|
||||
iconStream.Close();
|
||||
|
||||
unsafe
|
||||
fixed (byte* iconPtr = iconBytes)
|
||||
{
|
||||
fixed (byte* iconPtr = iconBytes)
|
||||
{
|
||||
nint rwOpsStruct = SDL_RWFromConstMem((nint)iconPtr, iconBytes.Length);
|
||||
nint iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
|
||||
SDL_IOStream* rwOpsStruct = SDL_IOFromConstMem((nint)iconPtr, (UIntPtr)iconBytes.Length);
|
||||
SDL_Surface* iconHandle = SDL_LoadBMP_IO(rwOpsStruct, true);
|
||||
|
||||
SDL_SetWindowIcon(WindowHandle, iconHandle);
|
||||
SDL_FreeSurface(iconHandle);
|
||||
}
|
||||
SDL_SetWindowIcon(WindowHandle, iconHandle);
|
||||
SDL_DestroySurface(iconHandle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -181,18 +175,27 @@ namespace Ryujinx.Headless
|
||||
Width = ExclusiveFullscreenWidth;
|
||||
Height = ExclusiveFullscreenHeight;
|
||||
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
else if (IsFullscreen)
|
||||
{
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_BORDERLESS;
|
||||
}
|
||||
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}");
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId));
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId));
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, Width);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, Height);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, (long)(DefaultFlags | FullscreenFlag | WindowFlags));
|
||||
|
||||
if (WindowHandle == nint.Zero)
|
||||
WindowHandle = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
||||
if (WindowHandle == null)
|
||||
{
|
||||
string errorMessage = $"SDL_CreateWindow failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
@@ -204,16 +207,16 @@ namespace Ryujinx.Headless
|
||||
SetWindowIcon();
|
||||
|
||||
_windowId = SDL_GetWindowID(WindowHandle);
|
||||
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
SDL3Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
}
|
||||
|
||||
private void HandleWindowEvent(SDL_Event evnt)
|
||||
{
|
||||
if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
|
||||
if ((uint)evnt.Type >= (uint)SDL_EventType.SDL_EVENT_WINDOW_FIRST && (uint)evnt.Type <= (uint)SDL_EventType.SDL_EVENT_WINDOW_LAST)
|
||||
{
|
||||
switch (evnt.window.windowEvent)
|
||||
switch (evnt.Type)
|
||||
{
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_RESIZED:
|
||||
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
|
||||
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
|
||||
// As we don't need this to fire in either case we can test for fullscreen.
|
||||
@@ -226,7 +229,7 @@ namespace Ryujinx.Headless
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
Exit();
|
||||
break;
|
||||
}
|
||||
@@ -245,7 +248,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
protected abstract void SwapBuffers();
|
||||
|
||||
public abstract SDL_WindowFlags GetWindowFlags();
|
||||
public abstract SDL_WindowFlags WindowFlags { get; }
|
||||
|
||||
private string GetGpuDriverName()
|
||||
{
|
||||
@@ -421,7 +424,7 @@ namespace Ryujinx.Headless
|
||||
// Get screen touch position
|
||||
if (!_enableMouse)
|
||||
{
|
||||
hasTouch = TouchScreenManager.Update(true, ((SDL2MouseDriver)_inputManager.MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
hasTouch = TouchScreenManager.Update(true, ((SDL3MouseDriver)_inputManager.MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
@@ -473,7 +476,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
|
||||
{
|
||||
// SDL2 doesn't support input dialogs
|
||||
// SDL3 doesn't support input dialogs
|
||||
userText = "Ryujinx";
|
||||
|
||||
return true;
|
||||
@@ -488,7 +491,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
public bool DisplayCabinetDialog(out string userText)
|
||||
{
|
||||
// SDL2 doesn't support input dialogs
|
||||
// SDL3 doesn't support input dialogs
|
||||
userText = "Ryujinx";
|
||||
|
||||
return true;
|
||||
@@ -528,25 +531,34 @@ namespace Ryujinx.Headless
|
||||
|
||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
|
||||
{
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = title,
|
||||
message = message,
|
||||
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle,
|
||||
};
|
||||
SDL_MessageBoxButtonData[] buttons = new SDL_MessageBoxButtonData[buttonsText.Length];
|
||||
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
{
|
||||
data.buttons[i] = new SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonid = i,
|
||||
text = buttonsText[i],
|
||||
};
|
||||
string buttonText = buttonsText[i];
|
||||
fixed (byte* pButtonText = &buttonText.ToBytes()[0])
|
||||
buttons[i] = new SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonID = i,
|
||||
text = pButtonText,
|
||||
};
|
||||
}
|
||||
|
||||
SDL_ShowMessageBox(ref data, out int _);
|
||||
fixed (byte* pTitle = &title.ToBytes()[0])
|
||||
fixed (byte* pMessage = &message.ToBytes()[0])
|
||||
fixed (SDL_MessageBoxButtonData* p = &buttons[0]) {
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = pTitle,
|
||||
message = pMessage,
|
||||
buttons = p,
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle
|
||||
};
|
||||
|
||||
|
||||
SDL_ShowMessageBox(&data, null);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -564,11 +576,11 @@ namespace Ryujinx.Headless
|
||||
TouchScreenManager?.Dispose();
|
||||
NpadManager.Dispose();
|
||||
|
||||
SDL2Driver.Instance.UnregisterWindow(_windowId);
|
||||
SDL3Driver.Instance.UnregisterWindow(_windowId);
|
||||
|
||||
SDL_DestroyWindow(WindowHandle);
|
||||
|
||||
SDL2Driver.Instance.Dispose();
|
||||
SDL3Driver.Instance.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user