mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-04 06:18:54 +02:00
Update SDL2 to SDL3
- Fix: Crash when connecting a JoyCon - Fix: Make controller GUIDs match old SDL2 GUIDs - Fix: Detect face button layout for gamepads Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
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@@ -211,7 +211,7 @@ namespace Ryujinx.Ava.UI.Models.Input
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var config = new StandardControllerInputConfig
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{
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Id = Id,
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Backend = InputBackendType.GamepadSDL2,
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Backend = InputBackendType.GamepadSDL3,
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PlayerIndex = PlayerIndex,
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ControllerType = ControllerType,
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LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
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@@ -610,7 +610,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Backend = InputBackendType.GamepadSDL3,
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Id = id,
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ControllerType = ControllerType.ProController,
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DeadzoneLeft = 0.1f,
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@@ -5,7 +5,7 @@ using CommunityToolkit.Mvvm.ComponentModel;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.Apple;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Audio.Backends.SDL3;
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using Ryujinx.Audio.Backends.SoundIo;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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@@ -254,7 +254,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool EnableDebug { get; set; }
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public bool IsOpenAlEnabled { get; set; }
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public bool IsSoundIoEnabled { get; set; }
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public bool IsSDL2Enabled { get; set; }
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public bool IsSDL3Enabled { get; set; }
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public bool IsAudioToolboxEnabled { get; set; }
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public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
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public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
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@@ -459,14 +459,14 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
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IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
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IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
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IsSDL3Enabled = SDL3HardwareDeviceDriver.IsSupported;
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IsAudioToolboxEnabled = OperatingSystem.IsMacOS() && AppleHardwareDeviceDriver.IsSupported;
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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OnPropertyChanged(nameof(IsOpenAlEnabled));
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OnPropertyChanged(nameof(IsSoundIoEnabled));
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OnPropertyChanged(nameof(IsSDL2Enabled));
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OnPropertyChanged(nameof(IsSDL3Enabled));
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OnPropertyChanged(nameof(IsAudioToolboxEnabled));
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});
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}
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@@ -43,8 +43,8 @@
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IsEnabled="{Binding IsSoundIoEnabled}"
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Content="{locale:Locale SettingsTabSystemAudioBackendSoundIO}" />
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<ComboBoxItem
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IsEnabled="{Binding IsSDL2Enabled}"
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Content="{locale:Locale SettingsTabSystemAudioBackendSDL2}" />
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IsEnabled="{Binding IsSDL3Enabled}"
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Content="{locale:Locale SettingsTabSystemAudioBackendSDL3}" />
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<ComboBoxItem
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IsEnabled="{Binding IsAudioToolboxEnabled}"
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Content="{locale:Locale SettingsTabSystemAudioBackendAudioToolbox}" />
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@@ -20,7 +20,7 @@ using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Input.SDL3;
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using Ryujinx.Modules;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common;
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@@ -105,7 +105,7 @@ namespace Ryujinx.Ava.UI.Windows
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if (Program.PreviewerDetached)
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{
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL3GamepadDriver());
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this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged);
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this.ScalingChanged += OnScalingChanged;
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