misc: Use nint/nuint instead of IntPtr/UIntPtr

This commit is contained in:
KeatonTheBot
2025-10-29 14:54:07 -05:00
parent 90cb9d42db
commit 2c50fbcc1f
163 changed files with 844 additions and 844 deletions
+1 -1
View File
@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.OpenGL
{
fixed (byte* ptr = code)
{
GL.ProgramBinary(Handle, binaryFormat, (IntPtr)ptr, code.Length - 4);
GL.ProgramBinary(Handle, binaryFormat, (nint)ptr, code.Length - 4);
}
}
}