misc: Use nint/nuint instead of IntPtr/UIntPtr

This commit is contained in:
KeatonTheBot
2025-10-29 14:54:07 -05:00
parent 90cb9d42db
commit 2c50fbcc1f
163 changed files with 844 additions and 844 deletions
@@ -96,8 +96,8 @@ namespace Ryujinx.Graphics.Vulkan
ApiVersion = _maximumVulkanVersion,
};
IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length];
IntPtr* ppEnabledLayers = stackalloc IntPtr[enabledLayers.Count];
nint* ppEnabledExtensions = stackalloc nint[enabledExtensions.Length];
nint* ppEnabledLayers = stackalloc nint[enabledLayers.Count];
for (int i = 0; i < enabledExtensions.Length; i++)
{
@@ -589,7 +589,7 @@ namespace Ryujinx.Graphics.Vulkan
var enabledExtensions = _requiredExtensions.Union(_desirableExtensions.Intersect(physicalDevice.DeviceExtensions)).ToArray();
IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length];
nint* ppEnabledExtensions = stackalloc nint[enabledExtensions.Length];
for (int i = 0; i < enabledExtensions.Length; i++)
{