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Partial support for shader memory barriers
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeMemoryBarrier : OpCode
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{
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public BarrierLevel Level { get; }
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public OpCodeMemoryBarrier(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Level = (BarrierLevel)opCode.Extract(8, 2);
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}
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}
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}
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