Use correct shared memory size (in words, not bytes)

This commit is contained in:
gdkchan
2020-01-09 02:13:00 +01:00
committed by Thog
parent ad3bc2531b
commit 3323a3a042
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -212,7 +212,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
program.Replace(DefineNames.SharedMemorySize, sharedMemorySize.ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.SharedMemorySize, (sharedMemorySize / 4).ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));