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misc: chore: Use collection expressions (part 2)
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@@ -173,7 +173,7 @@ namespace Ryujinx.Ava.UI.Controls
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DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "0"));
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DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "1"));
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List<FileInfo> cacheFiles = new();
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List<FileInfo> cacheFiles = [];
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if (mainDir.Exists)
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{
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@@ -218,7 +218,7 @@ namespace Ryujinx.Ava.UI.Controls
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DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "0"));
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DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "1"));
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List<FileInfo> cacheFiles = new();
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List<FileInfo> cacheFiles = [];
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if (mainDir.Exists)
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{
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@@ -266,8 +266,8 @@ namespace Ryujinx.Ava.UI.Controls
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{
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DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "shader"));
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List<DirectoryInfo> oldCacheDirectories = new();
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List<FileInfo> newCacheFiles = new();
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List<DirectoryInfo> oldCacheDirectories = [];
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List<FileInfo> newCacheFiles = [];
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if (shaderCacheDir.Exists)
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{
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