misc: chore: Discard unused parameters

This commit is contained in:
KeatonTheBot
2025-09-24 13:26:50 -05:00
parent 9c37a557dd
commit 378dc33cca
41 changed files with 96 additions and 96 deletions
@@ -257,7 +257,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
bool dirty = false;
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
{
for (int i = 0; i < regionCount; i++)
{
@@ -288,7 +288,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture being discarded</param>
public void DiscardData(Texture texture)
{
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
{
for (int i = 0; i < regionCount; i++)
{
@@ -461,7 +461,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture to synchronize dependents of</param>
public void SynchronizeDependents(Texture texture)
{
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
{
for (int i = 0; i < regionCount; i++)
{
@@ -694,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
{
for (int i = 0; i < regionCount; i++)
{
@@ -716,7 +716,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
{
for (int i = 0; i < regionCount; i++)
{
@@ -1441,8 +1441,8 @@ namespace Ryujinx.Graphics.Gpu.Image
var targetRange = new List<(int BaseHandle, int RegionCount)>();
var otherRange = new List<(int BaseHandle, int RegionCount)>();
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split) => targetRange.Add((baseHandle, regionCount)));
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split) => otherRange.Add((baseHandle, regionCount)));
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, _) => targetRange.Add((baseHandle, regionCount)));
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, _) => otherRange.Add((baseHandle, regionCount)));
int targetIndex = 0;
int otherIndex = 0;