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Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61. * Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places. * Now using object pooling for a few object types that were rapidly deleted and recreated. * Converted a few flag checks to binary operations to save memory allocations.
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@@ -162,9 +162,11 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ref VoiceState currentVoiceState = ref context.GetState(i);
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Span<int> channelResourceIdsSpan = parameter.ChannelResourceIds.AsSpan();
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for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
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{
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int channelId = parameter.ChannelResourceIds[channelResourceIndex];
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int channelId = channelResourceIdsSpan[channelResourceIndex];
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Debug.Assert(channelId >= 0 && channelId < context.GetCount());
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