mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-08 18:28:51 +02:00
Revert "Memory Changes"
This reverts commit d5c9bc662c.
Solves crash in Kirby Star Allies after a few mins of gameplay, possibly other titles.
This commit is contained in:
@@ -14,13 +14,12 @@ namespace Ryujinx.Common.Collections
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/// Adds a new node into the tree.
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/// </summary>
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/// <param name="node">Node to be added</param>
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/// <param name="parent">Node to be added under</param>
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/// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
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public void Add(T node, T parent = null)
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public void Add(T node)
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{
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ArgumentNullException.ThrowIfNull(node);
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Insert(node, parent);
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Insert(node);
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}
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/// <summary>
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@@ -76,11 +75,9 @@ namespace Ryujinx.Common.Collections
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/// Inserts a new node into the tree.
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/// </summary>
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/// <param name="node">Node to be inserted</param>
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/// <param name="parent">Node to be inserted under</param>
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private void Insert(T node, T parent = null)
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private void Insert(T node)
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{
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T newNode = parent != null ? InsertWithParent(node, parent) : BSTInsert(node);
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T newNode = BSTInsert(node);
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RestoreBalanceAfterInsertion(newNode);
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}
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@@ -123,78 +120,10 @@ namespace Ryujinx.Common.Collections
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else if (newNode.CompareTo(parent) < 0)
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{
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parent.Left = newNode;
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newNode.Successor = parent;
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if (parent.Predecessor != null)
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{
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newNode.Predecessor = parent.Predecessor;
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parent.Predecessor = newNode;
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newNode.Predecessor.Successor = newNode;
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}
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parent.Predecessor = newNode;
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}
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else
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{
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parent.Right = newNode;
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newNode.Predecessor = parent;
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if (parent.Successor != null)
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{
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newNode.Successor = parent.Successor;
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newNode.Successor.Predecessor = newNode;
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}
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parent.Successor = newNode;
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}
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Count++;
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return newNode;
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}
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/// <summary>
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/// Insertion Mechanism for a Binary Search Tree (BST).
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/// <br></br>
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/// Inserts a new node directly under a parent node
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/// where all children in the left subtree are less than <paramref name="newNode"/>,
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/// and all children in the right subtree are greater than <paramref name="newNode"/>.
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/// </summary>
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/// <param name="newNode">Node to be inserted</param>
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/// <param name="parent">Node to be inserted under</param>
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/// <returns>The inserted Node</returns>
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private T InsertWithParent(T newNode, T parent)
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{
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newNode.Parent = parent;
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if (newNode.CompareTo(parent) < 0)
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{
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parent.Left = newNode;
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newNode.Successor = parent;
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if (parent.Predecessor != null)
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{
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newNode.Predecessor = parent.Predecessor;
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parent.Predecessor = newNode;
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newNode.Predecessor.Successor = newNode;
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}
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parent.Predecessor = newNode;
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}
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else
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{
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parent.Right = newNode;
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newNode.Predecessor = parent;
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if (parent.Successor != null)
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{
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newNode.Successor = parent.Successor;
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newNode.Successor.Predecessor = newNode;
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}
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parent.Successor = newNode;
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}
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Count++;
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return newNode;
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@@ -227,7 +156,7 @@ namespace Ryujinx.Common.Collections
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}
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else
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{
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T element = nodeToDelete.Successor;
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T element = Minimum(RightOf(nodeToDelete));
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child = RightOf(element);
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parent = ParentOf(element);
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@@ -255,9 +184,6 @@ namespace Ryujinx.Common.Collections
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element.Left = old.Left;
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element.Right = old.Right;
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element.Parent = old.Parent;
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element.Predecessor = old.Predecessor;
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if (element.Predecessor != null)
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element.Predecessor.Successor = element;
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if (ParentOf(old) == null)
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{
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@@ -312,11 +238,6 @@ namespace Ryujinx.Common.Collections
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{
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RestoreBalanceAfterRemoval(child);
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}
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if (old.Successor != null)
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old.Successor.Predecessor = old.Predecessor;
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if (old.Predecessor != null)
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old.Predecessor.Successor = old.Successor;
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return old;
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}
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@@ -9,7 +9,8 @@ namespace Ryujinx.Common.Collections
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public T Left;
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public T Right;
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public T Parent;
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public T Predecessor;
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public T Successor;
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public T Predecessor => IntrusiveRedBlackTreeImpl<T>.PredecessorOf((T)this);
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public T Successor => IntrusiveRedBlackTreeImpl<T>.SuccessorOf((T)this);
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}
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}
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@@ -107,7 +107,7 @@ namespace Ryujinx.Common.Collections
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Node<TKey, TValue> node = GetNode(key);
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if (node != null)
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{
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Node<TKey, TValue> successor = node.Successor;
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Node<TKey, TValue> successor = SuccessorOf(node);
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return successor != null ? successor.Key : default;
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}
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@@ -124,7 +124,7 @@ namespace Ryujinx.Common.Collections
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Node<TKey, TValue> node = GetNode(key);
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if (node != null)
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{
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Node<TKey, TValue> predecessor = node.Predecessor;
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Node<TKey, TValue> predecessor = PredecessorOf(node);
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return predecessor != null ? predecessor.Key : default;
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}
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@@ -132,10 +132,11 @@ namespace Ryujinx.Common.Collections
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}
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/// <summary>
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/// Adds all the nodes in the dictionary as key/value pairs into a list.
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/// Adds all the nodes in the dictionary as key/value pairs into <paramref name="list"/>.
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/// <br></br>
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/// The key/value pairs will be added in Level Order.
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/// </summary>
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/// <param name="list">List to add the tree pairs into</param>
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public List<KeyValuePair<TKey, TValue>> AsLevelOrderList()
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{
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List<KeyValuePair<TKey, TValue>> list = [];
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@@ -162,7 +163,7 @@ namespace Ryujinx.Common.Collections
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}
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/// <summary>
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/// Adds all the nodes in the dictionary into a list.
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/// Adds all the nodes in the dictionary into <paramref name="list"/>.
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/// </summary>
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/// <returns>A list of all KeyValuePairs sorted by Key Order</returns>
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public List<KeyValuePair<TKey, TValue>> AsList()
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@@ -274,7 +275,7 @@ namespace Ryujinx.Common.Collections
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}
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}
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Node<TKey, TValue> newNode = new(key, value, parent);
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if (parent == null)
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if (newNode.Parent == null)
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{
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Root = newNode;
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}
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