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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@@ -2,7 +2,7 @@
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namespace Ryujinx.Graphics.Shader.Translation
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{
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struct AttributeInfo
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readonly struct AttributeInfo
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{
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private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
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{
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