mono-jit-v2

second attempt at single layer address tables (first attempt https://git.ryujinx.app/projects/Ryubing/pulls/167).
should work with all games now.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
This commit is contained in:
LotP
2026-07-17 16:47:59 -05:00
committed by KeatonTheBot
co-authored by LotP1
parent 4b255a98db
commit 521a18f5a7
23 changed files with 401 additions and 407 deletions
@@ -5,7 +5,7 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using System.Linq;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@@ -236,9 +236,9 @@ namespace ARMeilleure.Instructions
hostAddress = context.Load(OperandType.I64, hostAddressAddr);
}
else if (table.Sparse)
else if (table.TableType == AddressTableType.Sparse)
{
// Inline table lookup. Only enabled when the sparse function table is enabled with 2 levels.
// Inline table lookup. Only enabled when the sparse function table is enabled with 1 level.
// Deliberately attempts to avoid branches.
Operand tableBase = !context.HasPtc ?
@@ -247,24 +247,21 @@ namespace ARMeilleure.Instructions
hostAddress = tableBase;
for (int i = 0; i < table.Levels.Length; i++)
{
AddressTableLevel level = table.Levels[i];
int clearBits = 64 - (level.Index + level.Length);
AddressTableLevel level = table.Levels.Last();
int clearBits = 64 - (level.Index + level.Length);
Operand index = context.ShiftLeft(
context.ShiftRightUI(context.ShiftLeft(guestAddress, Const(clearBits)), Const(clearBits + level.Index)),
Const(3)
);
Operand index = context.ShiftLeft(
context.ShiftRightUI(context.ShiftLeft(guestAddress, Const(clearBits)), Const(clearBits + level.Index)),
Const(3)
);
hostAddress = context.Load(OperandType.I64, context.Add(hostAddress, index));
}
hostAddress = context.Load(OperandType.I64, context.Add(hostAddress, index));
}
else
{
hostAddress = !context.HasPtc ?
Const((long)context.Stubs.DispatchStub) :
Const((long)context.Stubs.DispatchStub, Ptc.DispatchStubSymbol);
Const(context.Stubs.DispatchStub) :
Const(context.Stubs.DispatchStub, Ptc.DispatchStubSymbol);
}
if (isJump)