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mono-jit-v2
second attempt at single layer address tables (first attempt https://git.ryujinx.app/projects/Ryubing/pulls/167). should work with all games now. Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
This commit is contained in:
committed by
KeatonTheBot
co-authored by
LotP1
parent
4b255a98db
commit
521a18f5a7
@@ -0,0 +1,247 @@
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using ARMeilleure.Common;
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using Ryujinx.Common;
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using Ryujinx.Cpu.Signal;
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using Ryujinx.Memory;
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using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using static Ryujinx.Cpu.MemoryEhMeilleure;
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namespace Ryujinx.Cpu
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{
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/// <summary>
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/// Represents a table of guest address to a value.
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/// </summary>
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/// <typeparam name="TEntry">Type of the value</typeparam>
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public unsafe class SparseAddressTable<TEntry> : IAddressTable<TEntry> where TEntry : unmanaged
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{
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/// <summary>
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/// A sparsely mapped block of memory with a signal handler to map pages as they're accessed.
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/// </summary>
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private readonly struct TableSparseBlock : IDisposable
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{
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public readonly SparseMemoryBlock Block;
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private readonly TrackingEventDelegate _trackingEvent;
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public TableSparseBlock(ulong size, Action<nint> ensureMapped, PageInitDelegate pageInit, MemoryBlock fill)
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{
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SparseMemoryBlock block = new(size, pageInit, fill);
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_trackingEvent = (address, _, _) =>
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{
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ulong pointer = (ulong)block.Block.Pointer + address;
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ensureMapped((nint)pointer);
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return pointer;
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};
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bool added = NativeSignalHandler.AddTrackedRegion(
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(nuint)block.Block.Pointer,
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(nuint)(block.Block.Pointer + (nint)block.Block.Size),
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Marshal.GetFunctionPointerForDelegate(_trackingEvent));
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if (!added)
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{
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throw new InvalidOperationException("Number of allowed tracked regions exceeded.");
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}
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Block = block;
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}
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public void Dispose()
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{
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NativeSignalHandler.RemoveTrackedRegion((nuint)Block.Block.Pointer);
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Block.Dispose();
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}
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}
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private bool _disposed;
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private TEntry* _table;
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private TEntry _fill;
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private readonly TableSparseBlock _block;
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private readonly MemoryBlock _fillBlock;
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/// <inheritdoc/>
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public AddressTableType TableType => AddressTableType.Sparse;
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/// <inheritdoc/>
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public ulong Mask { get; }
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/// <inheritdoc/>
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public AddressTableLevel[] Levels { get; }
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/// <inheritdoc/>
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public TEntry Fill
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{
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get
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{
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return _fill;
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}
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set
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{
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UpdateFill(value);
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}
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}
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/// <inheritdoc/>
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public nint Base
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{
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get
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return (nint)_table;
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}
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}
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/// <summary>
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/// Constructs a new instance of the <see cref="AddressTable{TEntry}"/> class with the specified list of
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/// <see cref="AddressTableLevel"/>.
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/// </summary>
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/// <param name="levels">Levels for the address table</param>
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/// <exception cref="ArgumentNullException"><paramref name="levels"/> is null</exception>
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/// <exception cref="ArgumentException">Length of <paramref name="levels"/> is less than 2</exception>
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public SparseAddressTable(AddressTableLevel[] levels)
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{
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ArgumentNullException.ThrowIfNull(levels);
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Levels = levels;
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Mask = 0;
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foreach (AddressTableLevel level in Levels)
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{
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Mask |= level.Mask;
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}
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_fillBlock = new MemoryBlock(MemoryBlock.GetPageSize() << 10, MemoryAllocationFlags.Mirrorable);
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// We need to use the full size, as some games dynamically expand the code range (e.g. SSBU)
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// Limiting the size to only the requested code range will cause crashes
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// This should not be an issue tho, as the SparseBlock dynamically allocates memory as needed, and
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// Falls back to the fill block in case guest code tries to call an unmapped function.
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ulong bottomLevelSize = (1ul << Levels.Last().Length) * (ulong)sizeof(TEntry);
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_block = new TableSparseBlock(bottomLevelSize, EnsureMapped, InitLeafPage, _fillBlock);
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_table = (TEntry*)_block.Block.Block.Pointer;
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}
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/// <summary>
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/// Create an <see cref="AddressTable{TEntry}"/> instance for an ARM function table.
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/// Selects the best table structure for A32/A64, taking into account the selected memory manager type.
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/// </summary>
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/// <param name="for64Bits">True if the guest is A64, false otherwise</param>
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/// <returns>An <see cref="AddressTable{TEntry}"/> for ARM function lookup</returns>
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public static SparseAddressTable<TEntry> CreateForArm(bool for64Bits)
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{
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return new SparseAddressTable<TEntry>(AddressTablePresets.GetArmPreset(for64Bits, true));
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}
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/// <summary>
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/// Update the fill value for the bottom level of the table.
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/// </summary>
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/// <param name="fillValue">New fill value</param>
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private void UpdateFill(TEntry fillValue)
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{
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if (_fillBlock != null)
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{
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Span<byte> span = _fillBlock.GetSpan(0, (int)_fillBlock.Size);
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MemoryMarshal.Cast<byte, TEntry>(span).Fill(fillValue);
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}
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_fill = fillValue;
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}
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/// <summary>
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/// Signal that the given code range exists.
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/// </summary>
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/// <param name="address"></param>
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/// <param name="size"></param>
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public void SignalCodeRange(ulong address, ulong size)
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{
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}
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/// <inheritdoc/>
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public bool IsValid(ulong address)
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{
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return (address & ~Mask) == 0;
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}
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/// <inheritdoc/>
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public ref TEntry GetValue(ulong address)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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if (!IsValid(address))
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{
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throw new ArgumentException($"Address 0x{address:X} is not mapped onto the table.", nameof(address));
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}
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long index = Levels.Last().GetValue(address);
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EnsureMapped((nint)(_table + index));
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return ref _table[index];
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}
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/// <summary>
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/// Ensure the given pointer is mapped in any overlapping sparse reservations.
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/// </summary>
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/// <param name="ptr">Pointer to be mapped</param>
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private void EnsureMapped(nint ptr)
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{
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SparseMemoryBlock sparse = _block.Block;
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if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (nint)sparse.Block.Size)
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{
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sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer));
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}
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}
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/// <summary>
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/// Initialize a leaf page with the fill value.
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/// </summary>
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/// <param name="page">Page to initialize</param>
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private void InitLeafPage(Span<byte> page)
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{
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MemoryMarshal.Cast<byte, TEntry>(page).Fill(_fill);
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}
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/// <summary>
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/// Releases all resources used by the <see cref="AddressTable{TEntry}"/> instance.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases all unmanaged and optionally managed resources used by the <see cref="AddressTable{TEntry}"/>
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/// instance.
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/// </summary>
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/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
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protected virtual void Dispose(bool disposing)
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{
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if (_disposed)
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{
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return;
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}
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_block.Dispose();
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_fillBlock.Dispose();
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_disposed = true;
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}
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/// <summary>
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/// Frees resources used by the <see cref="AddressTable{TEntry}"/> instance.
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/// </summary>
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~SparseAddressTable()
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{
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Dispose(false);
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}
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}
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}
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