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Add shader non-uniform indexing support
This PR marks ALL texture indexes as nonuniform to fix an issue with the paths in Tomodachi Life: Living the Dream on AMD cards. It should have a negligible impact on performance (and it should not have an impact at all on NVIDIA cards!) It's caused by what is called 'implicit non-uniform sampler array indexing'. The idea is basically that some GPUs optimize texture lookups from indexed texture arrays, by assuming that you are never going to index different textures within a single workgroup. What this causes is that visual glitch where a subgroup is tasked with rendering a block of the screen, and in the boundaries some cores are indexing the wrong texture. Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
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committed by
KeatonTheBot
co-authored by
AsperTheDog
parent
55aded3a05
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541fa63330
@@ -185,6 +185,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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supportsShaderFloat64: true,
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supportsShaderNonUniformIndexing: false,
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supportsTextureGatherOffsets: true,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsVertexStoreAndAtomics: true,
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