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Add shader non-uniform indexing support
This PR marks ALL texture indexes as nonuniform to fix an issue with the paths in Tomodachi Life: Living the Dream on AMD cards. It should have a negligible impact on performance (and it should not have an impact at all on NVIDIA cards!) It's caused by what is called 'implicit non-uniform sampler array indexing'. The idea is basically that some GPUs optimize texture lookups from indexed texture arrays, by assuming that you are never going to index different textures within a single workgroup. What this causes is that visual glitch where a subgroup is tasked with rendering a block of the screen, and in the boundaries some cores are indexing the wrong texture. Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
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committed by
KeatonTheBot
co-authored by
AsperTheDog
parent
55aded3a05
commit
541fa63330
@@ -364,6 +364,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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GpuAccessor.QueryHostSupportsShaderBallot(),
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GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
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GpuAccessor.QueryHostSupportsShaderFloat64(),
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GpuAccessor.QueryHostSupportsShaderNonUniformIndexing(),
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GpuAccessor.QueryHostSupportsTextureShadowLod(),
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GpuAccessor.QueryHostSupportsViewportMask(),
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GpuAccessor.QueryStorageImageExtendedFormats());
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