Vulkan: Add A8B8G8R8 texture format

Co-authored-by: Stossy11 <stossy11@stossy11.com>
This commit is contained in:
KeatonTheBot
2026-03-04 16:43:46 -06:00
co-authored by Stossy11
parent d977208b19
commit 5b3a620bb0
3 changed files with 8 additions and 0 deletions
@@ -361,6 +361,7 @@ namespace Ryujinx.Graphics.Gpu.Image
A2B10G10R10Sint = (A2B10G10R10 << 21) | (Sint << 27), // 0x1e000000
A2B10G10R10Uscaled = (A2B10G10R10 << 21) | (Uscaled << 27), // 0x2e000000
A2B10G10R10Sscaled = (A2B10G10R10 << 21) | (Sscaled << 27), // 0x36000000
A8B8G8R8Uint = (A8B8G8R8 << 21) | (Uint << 27), // 0x25e00040
}
private static readonly Dictionary<TextureFormat, FormatInfo> _textureFormats = new()
@@ -556,6 +557,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ VertexAttributeFormat.A2B10G10R10Sint, Format.R10G10B10A2Sint },
{ VertexAttributeFormat.A2B10G10R10Uscaled, Format.R10G10B10A2Uscaled },
{ VertexAttributeFormat.A2B10G10R10Sscaled, Format.R10G10B10A2Sscaled },
{ VertexAttributeFormat.A8B8G8R8Uint, Format.A8B8G8R8Uint },
};
#pragma warning restore IDE0055