Revert "Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2"

This reverts commit 0cef9647
This commit is contained in:
KeatonTheBot
2025-04-21 22:18:58 -05:00
parent 2ec9dda408
commit 5da6c490b3
26 changed files with 634 additions and 1469 deletions
@@ -22,8 +22,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private readonly CancellationToken _cancellationToken;
private readonly Action<ShaderCacheState, int, int> _stateChangeCallback;
private readonly HashSet<ProgramPipelineState> _pipelineStateSet = new();
/// <summary>
/// Indicates if the cache should be loaded.
/// </summary>
@@ -234,7 +232,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
for (int index = 0; index < ThreadCount; index++)
{
workThreads[index] = new Thread(ProcessAsyncQueue) { Name = $"GPU.AsyncTranslationThread.{index}", };
workThreads[index] = new Thread(ProcessAsyncQueue)
{
Name = $"GPU.AsyncTranslationThread.{index}",
};
}
int programCount = _hostStorage.GetProgramCount();
@@ -304,8 +305,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var streams = _hostStorage.GetOutputStreams(_context);
int packagedShaders = 0;
ProgramPipelineState currentPipelineState = default;
foreach (var kv in _programList)
{
if (!Active)
@@ -315,53 +314,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
(CachedShaderProgram program, byte[] binaryCode) = kv.Value;
if (program.SpecializationState.PipelineState.HasValue && _context.Capabilities.SupportsExtendedDynamicState)
{
currentPipelineState = program.SpecializationState.PipelineState.Value;
_hostStorage.AddShader(_context, program, binaryCode, streams);
if (_context.Capabilities.SupportsExtendedDynamicState)
{
currentPipelineState.StencilTest = default;
currentPipelineState.CullMode = 0;
currentPipelineState.FrontFace = 0;
currentPipelineState.DepthTest = default;
currentPipelineState.Topology = ConvertToClass(currentPipelineState.Topology);
}
if (_context.Capabilities.SupportsExtendedDynamicState2)
{
currentPipelineState.PrimitiveRestartEnable = false;
currentPipelineState.BiasEnable = 0;
currentPipelineState.RasterizerDiscard = false;
}
if (_context.Capabilities.SupportsLogicOpDynamicState)
{
currentPipelineState.LogicOp = 0;
}
if (_context.Capabilities.SupportsPatchControlPointsDynamicState)
{
currentPipelineState.PatchControlPoints = 0;
}
}
if (!_pipelineStateSet.Contains(currentPipelineState) ||
!_context.Capabilities.SupportsExtendedDynamicState ||
!program.SpecializationState.PipelineState.HasValue)
{
_hostStorage.AddShader(_context, program, binaryCode, streams);
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
if (_context.Capabilities.SupportsExtendedDynamicState)
{
_pipelineStateSet.Add(currentPipelineState);
}
}
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
}
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {packagedShaders} shaders successfully.");
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully.");
}
else
{
@@ -385,29 +343,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_stateChangeCallback(ShaderCacheState.Loaded, programCount, programCount);
}
private PrimitiveTopology ConvertToClass(PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Points => PrimitiveTopology.Points,
PrimitiveTopology.Lines or
PrimitiveTopology.LineStrip or
PrimitiveTopology.LinesAdjacency or
PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.Lines,
PrimitiveTopology.Triangles or
PrimitiveTopology.TriangleStrip or
PrimitiveTopology.TriangleFan or
PrimitiveTopology.TrianglesAdjacency or
PrimitiveTopology.TriangleStripAdjacency or
PrimitiveTopology.Polygon => PrimitiveTopology.TriangleStrip,
PrimitiveTopology.Patches => PrimitiveTopology.Patches,
PrimitiveTopology.Quads => PrimitiveTopology.Quads,
PrimitiveTopology.QuadStrip => PrimitiveTopology.QuadStrip,
PrimitiveTopology.LineLoop => PrimitiveTopology.LineLoop,
_ => PrimitiveTopology.TriangleStrip,
};
}
/// <summary>
/// Enqueues a host program for compilation.
/// </summary>