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https://git.ryujinx.app/projects/Kenji-NX.git
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Revert "Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2"
This reverts commit 0cef9647
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@@ -11,17 +11,23 @@ namespace Ryujinx.Graphics.Vulkan
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{
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public ulong Id0;
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public ulong Id1;
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public ulong Id2;
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public ulong Id3;
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private readonly uint VertexAttributeDescriptionsCount => (byte)((Id0 >> 38) & 0xFF);
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private readonly uint VertexBindingDescriptionsCount => (byte)((Id0 >> 46) & 0xFF);
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private readonly uint ColorBlendAttachmentStateCount => (byte)((Id1 >> 8) & 0xFF);
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private readonly bool HasDepthStencil => ((Id1 >> 63) & 0x1) != 0UL;
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public ulong Id4;
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public ulong Id5;
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public ulong Id6;
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public ulong Id7;
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public ulong Id8;
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private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
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private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
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private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
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private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
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public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
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public Array32<VertexInputBindingDescription> VertexBindingDescriptions;
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public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
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public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
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public Array9<Format> AttachmentFormats;
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public uint AttachmentIntegerFormatMask;
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@@ -34,7 +40,9 @@ namespace Ryujinx.Graphics.Vulkan
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public bool Equals(ref PipelineUid other)
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{
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if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)))
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if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
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!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
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!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
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{
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return false;
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}
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@@ -72,7 +80,12 @@ namespace Ryujinx.Graphics.Vulkan
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ulong hash64 = Id0 * 23 ^
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Id1 * 23 ^
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Id2 * 23 ^
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Id3 * 23;
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Id3 * 23 ^
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Id4 * 23 ^
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Id5 * 23 ^
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Id6 * 23 ^
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Id7 * 23 ^
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Id8 * 23;
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for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
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{
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