JIT Sparse Function Table random crash fix

A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`.
It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
This commit is contained in:
LotP1
2024-12-01 18:10:57 -06:00
committed by KeatonTheBot
parent 5c3e0240f3
commit 5f17f9d766
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6992; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 6997; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";