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https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-09-20 17:51:13 +02:00
audio backend projects code cleanup
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@@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Apple
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{
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("ios")]
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public class AppleHardwareDeviceDriver : IHardwareDeviceDriver
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public sealed class AppleHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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@@ -37,7 +37,8 @@ namespace Ryujinx.Audio.Backends.Apple
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{
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try
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{
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var format = GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
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AudioStreamBasicDescription format =
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GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
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int result = AudioQueueNewOutput(
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ref format,
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@@ -83,16 +84,13 @@ namespace Ryujinx.Audio.Backends.Apple
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public static bool IsSupported => OperatingSystem.IsMacOSVersionAtLeast(10, 5);
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public ManualResetEvent GetUpdateRequiredEvent()
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{
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return _updateRequiredEvent;
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}
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=> _updateRequiredEvent;
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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=> _pauseEvent;
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager,
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SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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if (channelCount == 0)
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{
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@@ -117,11 +115,10 @@ namespace Ryujinx.Audio.Backends.Apple
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}
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internal bool Unregister(AppleHardwareDeviceSession session)
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{
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return _sessions.TryRemove(session, out _);
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}
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=> _sessions.TryRemove(session, out _);
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internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate,
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uint channelCount)
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{
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uint formatFlags;
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uint bitsPerChannel;
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@@ -170,7 +167,7 @@ namespace Ryujinx.Audio.Backends.Apple
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -183,29 +180,15 @@ namespace Ryujinx.Audio.Backends.Apple
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}
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}
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public bool SupportsSampleRate(uint sampleRate)
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{
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return true;
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}
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public bool SupportsDirection(Direction direction)
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=> direction != Direction.Input;
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public bool SupportsSampleRate(uint sampleRate) => true;
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public bool SupportsSampleFormat(SampleFormat sampleFormat)
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{
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return sampleFormat != SampleFormat.PcmInt24;
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}
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=> sampleFormat != SampleFormat.PcmInt24;
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public bool SupportsChannelCount(uint channelCount)
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{
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if (channelCount == 6)
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{
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return _supportSurroundConfiguration;
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}
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return true;
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}
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public bool SupportsDirection(Direction direction)
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{
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return direction != Direction.Input;
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}
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=> channelCount != 6 || _supportSurroundConfiguration;
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}
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}
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@@ -64,7 +64,7 @@ namespace Ryujinx.Audio.Backends.Apple
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{
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lock (_lock)
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{
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var format = AppleHardwareDeviceDriver.GetAudioFormat(
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AudioStreamBasicDescription format = AppleHardwareDeviceDriver.GetAudioFormat(
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RequestedSampleFormat,
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RequestedSampleRate,
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RequestedChannelCount);
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@@ -1,6 +1,5 @@
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using Ryujinx.Common.Memory;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// ReSharper disable InconsistentNaming
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namespace Ryujinx.Audio.Backends.Apple.Native
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{
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@@ -10,7 +10,8 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
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// ReSharper disable once InconsistentNaming
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public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ALDevice _device;
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private readonly ALContext _context;
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@@ -148,7 +149,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -9,7 +9,8 @@ using System.Threading;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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// ReSharper disable once InconsistentNaming
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sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly OpenALHardwareDeviceDriver _driver;
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private readonly int _sourceId;
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@@ -190,7 +191,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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@@ -12,7 +12,7 @@ using static SDL2.SDL;
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namespace Ryujinx.Audio.Backends.SDL2
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{
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public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
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public sealed class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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@@ -164,7 +164,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -11,7 +11,7 @@ using static SDL2.SDL;
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namespace Ryujinx.Audio.Backends.SDL2
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{
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class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
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sealed class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SDL2HardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
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@@ -211,7 +211,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.SoundIo
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{
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public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
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public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly SoundIoContext _audioContext;
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private readonly SoundIoDeviceContext _audioDevice;
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@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo
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{
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class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SoundIoHardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
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@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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