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UI: Set UseFloatingWatermark to false when the watermark is empty
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@@ -34,6 +34,11 @@ namespace Ryujinx.Ava.UI.Controls
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Input.Watermark = _placeholder;
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Input.Watermark = _placeholder;
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if (string.IsNullOrWhiteSpace(Input.Watermark))
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{
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Input.UseFloatingWatermark = false;
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}
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Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
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Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
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}
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}
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