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mono-jit
- fix alignment issue with jitcache that could cause a crash.
- Reimplement sparse-jit to only use 1 layer.
- the old 2 layer approach basically only ever used 1 path due to the bottom-layer size, so doing a double look-up seemed wasteful.
- changed memory block allocation stategy to allocate based on requested code range instead of the possible address-space.
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
This commit is contained in:
committed by
KeatonTheBot
co-authored by
LotP1
parent
b362f837c5
commit
6c47892b94
@@ -19,46 +19,22 @@ namespace ARMeilleure.Common
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new( 7, 8),
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new( 1, 6)
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];
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private static readonly AddressTableLevel[] _levels64BitSparseTiny =
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private static readonly AddressTableLevel[] _monoSparse64Bit =
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[
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new( 11, 28),
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new( 2, 9)
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new( 2, 37)
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];
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private static readonly AddressTableLevel[] _levels32BitSparseTiny =
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private static readonly AddressTableLevel[] _monoSparse32Bit =
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[
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new( 10, 22),
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new( 1, 9)
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new( 1, 31)
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];
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private static readonly AddressTableLevel[] _levels64BitSparseGiant =
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[
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new( 38, 1),
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new( 2, 36)
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];
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private static readonly AddressTableLevel[] _levels32BitSparseGiant =
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[
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new( 31, 1),
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new( 1, 30)
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];
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//high power will run worse on DDR3 systems and some DDR4 systems due to the higher ram utilization
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//low power will never run worse than non-sparse, but for most systems it won't be necessary
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//high power is always used, but I've left low power in here for future reference
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public static AddressTableLevel[] GetArmPreset(bool for64Bits, bool sparse, bool lowPower = false)
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public static AddressTableLevel[] GetArmPreset(bool for64Bits, bool sparse)
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{
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if (sparse)
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{
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if (lowPower)
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{
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return for64Bits ? _levels64BitSparseTiny : _levels32BitSparseTiny;
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}
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else
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{
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return for64Bits ? _levels64BitSparseGiant : _levels32BitSparseGiant;
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}
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return for64Bits ? _monoSparse64Bit : _monoSparse32Bit;
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}
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else
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{
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