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mono-jit
- fix alignment issue with jitcache that could cause a crash.
- Reimplement sparse-jit to only use 1 layer.
- the old 2 layer approach basically only ever used 1 path due to the bottom-layer size, so doing a double look-up seemed wasteful.
- changed memory block allocation stategy to allocate based on requested code range instead of the possible address-space.
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
This commit is contained in:
committed by
KeatonTheBot
co-authored by
LotP1
parent
b362f837c5
commit
6c47892b94
@@ -3,6 +3,7 @@ using Ryujinx.Cpu.LightningJit.CodeGen;
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using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@@ -354,7 +355,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
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}
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else if (inlineLookup)
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{
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// Inline table lookup. Only enabled when the sparse function table is enabled with 2 levels.
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// Inline table lookup. Only enabled when the sparse function table is enabled with 1 level.
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Operand indexReg = Register(NextFreeRegister(tempRegister + 1, tempGuestAddress));
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@@ -368,18 +369,15 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
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// Index into the table.
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asm.Mov(rn, tableBase);
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for (int i = 0; i < funcTable.Levels.Length; i++)
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{
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AddressTableLevel level = funcTable.Levels[i];
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asm.Ubfx(indexReg, guestAddress, level.Index, level.Length);
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asm.Lsl(indexReg, indexReg, Const(3));
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AddressTableLevel level = funcTable.Levels.Last();
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asm.Ubfx(indexReg, guestAddress, level.Index, level.Length);
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asm.Lsl(indexReg, indexReg, Const(3));
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// Index into the page.
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asm.Add(rn, rn, indexReg);
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// Index into the page.
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asm.Add(rn, rn, indexReg);
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// Load the page address.
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asm.LdrRiUn(rn, rn, 0);
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}
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// Load the page address.
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asm.LdrRiUn(rn, rn, 0);
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if (tempGuestAddress != -1)
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{
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