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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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using ChocolArm64.Memory;
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namespace Ryujinx.HLE.OsHle.Handles
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{
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class HTransferMem
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{
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public AMemory Memory { get; private set; }
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public AMemoryPerm Perm { get; private set; }
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public long Position { get; private set; }
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public long Size { get; private set; }
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public HTransferMem(AMemory Memory, AMemoryPerm Perm, long Position, long Size)
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{
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this.Memory = Memory;
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this.Perm = Perm;
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this.Position = Position;
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this.Size = Size;
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}
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}
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}
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