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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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[StructLayout(LayoutKind.Sequential)]
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struct AudioOutData
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{
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public long NextBufferPtr;
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public long SampleBufferPtr;
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public long SampleBufferCapacity;
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public long SampleBufferSize;
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public long SampleBufferInnerOffset;
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}
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}
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