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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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namespace Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS
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{
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struct NvGpuASMapBufferEx
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{
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public int Flags;
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public int Kind;
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public int NvMapHandle;
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public int PageSize;
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public long BufferOffset;
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public long MappingSize;
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public long Offset;
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}
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}
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