Code cleanup: Audio effects fix and audio object pooling

Commit e1b6cb71
This commit is contained in:
KeatonTheBot
2025-10-27 09:18:01 -05:00
parent 1bb1c7bba8
commit 78db4c365f
21 changed files with 8 additions and 109 deletions
@@ -22,11 +22,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<float> OutBuffer { get; private set; }
public UpsampleCommand()
{
}
public UpsampleCommand Initialize(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
{
Enabled = true;