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Code cleanup: Audio effects fix and audio object pooling
Commit e1b6cb71
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@@ -22,11 +22,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public Memory<float> OutBuffer { get; private set; }
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public UpsampleCommand()
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{
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}
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public UpsampleCommand Initialize(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
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{
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Enabled = true;
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