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Code cleanup: Audio effects fix and audio object pooling
Commit e1b6cb71
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@@ -19,11 +19,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public float Volume0 { get; private set; }
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public float Volume1 { get; private set; }
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public VolumeRampCommand()
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{
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}
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public VolumeRampCommand Initialize(float volume0, float volume1, uint bufferIndex, int nodeId)
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{
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Enabled = true;
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