Code cleanup: Audio effects fix and audio object pooling

Commit e1b6cb71
This commit is contained in:
KeatonTheBot
2025-10-27 09:18:01 -05:00
parent 1bb1c7bba8
commit 78db4c365f
21 changed files with 8 additions and 109 deletions
@@ -19,11 +19,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public float Volume0 { get; private set; }
public float Volume1 { get; private set; }
public VolumeRampCommand()
{
}
public VolumeRampCommand Initialize(float volume0, float volume1, uint bufferIndex, int nodeId)
{
Enabled = true;