use UnmanagedCallersOnly for delegates

This commit is contained in:
Emmanuel Hansen
2025-02-22 22:46:29 -06:00
committed by KeatonTheBot
parent 1ea90c41a9
commit 7bf6c3f016
13 changed files with 648 additions and 665 deletions
@@ -357,10 +357,10 @@ namespace ARMeilleure.Instructions
toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert);
break;
case 0b10: // Towards positive infinity
toConvert = EmitUnaryMathCall(context, nameof(Math.Ceiling), toConvert);
toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), toConvert);
break;
case 0b11: // Towards negative infinity
toConvert = EmitUnaryMathCall(context, nameof(Math.Floor), toConvert);
toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Floor), toConvert);
break;
}
@@ -494,10 +494,10 @@ namespace ARMeilleure.Instructions
toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert);
break;
case 0b10: // Towards positive infinity
toConvert = EmitUnaryMathCall(context, nameof(Math.Ceiling), toConvert);
toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), toConvert);
break;
case 0b11: // Towards negative infinity
toConvert = EmitUnaryMathCall(context, nameof(Math.Floor), toConvert);
toConvert = EmitUnaryMathCall(context, nameof(MathHelper.Floor), toConvert);
break;
}
@@ -534,7 +534,7 @@ namespace ARMeilleure.Instructions
}
else
{
EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(Math.Floor), m));
EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(MathHelper.Floor), m));
}
}
@@ -574,7 +574,7 @@ namespace ARMeilleure.Instructions
}
else
{
EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(Math.Ceiling), m));
EmitVectorUnaryOpF32(context, (m) => EmitUnaryMathCall(context, nameof(MathHelper.Ceiling), m));
}
}
@@ -613,7 +613,7 @@ namespace ARMeilleure.Instructions
}
else
{
EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(Math.Truncate), op1));
EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, nameof(MathHelper.Truncate), op1));
}
}