Headless in Avalonia v2

Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
This commit is contained in:
Evan Husted
2025-05-24 19:32:45 -05:00
committed by KeatonTheBot
parent fbcf57bef5
commit 88d904acde
21 changed files with 635 additions and 440 deletions
@@ -0,0 +1,51 @@
using Ryujinx.HLE.UI;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Headless
{
/// <summary>
/// Headless text processing class, right now there is no way to forward the input to it.
/// </summary>
internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
{
private bool _canProcessInput;
public event DynamicTextChangedHandler TextChangedEvent;
public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
public bool TextProcessingEnabled
{
get
{
return Volatile.Read(ref _canProcessInput);
}
set
{
Volatile.Write(ref _canProcessInput, value);
// Launch a task to update the text.
Task.Run(() =>
{
Thread.Sleep(100);
TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
});
}
}
public HeadlessDynamicTextInputHandler()
{
// Start with input processing turned off so the text box won't accumulate text
// if the user is playing on the keyboard.
_canProcessInput = false;
}
public void SetText(string text, int cursorBegin) { }
public void SetText(string text, int cursorBegin, int cursorEnd) { }
public void Dispose() { }
}
}
@@ -0,0 +1,15 @@
using Ryujinx.HLE.UI;
namespace Ryujinx.Headless
{
internal class HeadlessHostUiTheme : IHostUITheme
{
public string FontFamily => "sans-serif";
public ThemeColor DefaultBackgroundColor => new(1, 0, 0, 0);
public ThemeColor DefaultForegroundColor => new(1, 1, 1, 1);
public ThemeColor DefaultBorderColor => new(1, 1, 1, 1);
public ThemeColor SelectionBackgroundColor => new(1, 1, 1, 1);
public ThemeColor SelectionForegroundColor => new(1, 0, 0, 0);
}
}
@@ -0,0 +1,362 @@
using DiscordRPC;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Ava;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.Input;
using Ryujinx.Modules;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Silk.NET.Vulkan;
using System;
using System.IO;
using System.Text.Json;
using System.Threading.Tasks;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless
{
public partial class HeadlessRyujinx
{
public static void Initialize()
{
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
DiscordIntegrationModule.StartedAt = Timestamps.Now;
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> Program.ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Logging system information.
Program.PrintSystemInfo();
}
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
if (inputId == null)
{
if (index == PlayerIndex.Player1)
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
}
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
bool isKeyboard = true;
if (gamepad == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
}
else
{
string profileBasePath;
if (isKeyboard)
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
}
}
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using CommandLine;
using Ryujinx.Ava;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace Ryujinx.Headless
{
public partial class HeadlessRyujinx
{
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static AccountManager _accountManager;
private static LibHacHorizonManager _libHacHorizonManager;
private static UserChannelPersistence _userChannelPersistence;
private static InputManager _inputManager;
private static Switch _emulationContext;
private static WindowBase _window;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public static void Entrypoint(string[] args)
{
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
Console.Title = $"Ryujinx Console {Program.Version} (Headless)";
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
AutoResetEvent invoked = new(false);
// MacOS must perform SDL polls from the main thread.
SDL2Driver.MainThreadDispatcher = action =>
{
invoked.Reset();
WindowBase.QueueMainThreadAction(() =>
{
action();
invoked.Set();
});
invoked.WaitOne();
};
}
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
}
Parser.Default.ParseArguments<Options>(args)
.WithParsed(options => Load(args, options))
.WithNotParsed(errors => errors.Output());
}
public static void ReloadConfig(string customConfigPath = null)
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
string configurationPath = null;
// Now load the configuration as the other subsystems are now registered
if (customConfigPath != null && File.Exists(customConfigPath))
{
configurationPath = customConfigPath;
}
else if (File.Exists(localConfigurationPath))
{
configurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
configurationPath = appDataConfigurationPath;
}
if (configurationPath == null)
{
// No configuration, we load the default values and save it to disk
configurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
}
else
{
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}
}
static void Load(string[] originalArgs, Options option)
{
Initialize();
bool useLastUsedProfile = false;
if (option.InheritConfig)
{
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
}
AppDataManager.Initialize(option.BaseDataDir);
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
option.UserProfile = profile.Name;
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
}
}
ReloadConfig();
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
_libHacHorizonManager.InitializeArpServer();
_libHacHorizonManager.InitializeBcatServer();
_libHacHorizonManager.InitializeSystemClients();
_contentManager = new ContentManager(_virtualFileSystem);
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
if (OperatingSystem.IsMacOS())
{
if (option.GraphicsBackend == GraphicsBackend.OpenGl)
{
option.GraphicsBackend = GraphicsBackend.Vulkan;
Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!");
}
}
if (option.ListInputIds)
{
Logger.Info?.Print(LogClass.Application, "Input Ids:");
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
{
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
gamepad.Dispose();
}
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
{
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
gamepad.Dispose();
}
return;
}
if (option.InputPath == null)
{
Logger.Error?.Print(LogClass.Application, "Please provide a file to load");
return;
}
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
if (inputConfig != null)
{
_inputConfiguration.Add(inputConfig);
}
}
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
if (_inputConfiguration.Count == 0)
{
return;
}
// Setup logging level
Logger.SetEnable(LogLevel.Debug, option.LoggingEnableDebug);
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
if (!option.DisableFileLog)
{
string logDir = AppDataManager.LogsDirPath;
FileStream logFile = null;
if (!string.IsNullOrEmpty(logDir))
{
logFile = FileLogTarget.PrepareLogFile(logDir);
}
if (logFile != null)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
1000
));
}
else
{
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
}
}
// Setup graphics configuration
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
GraphicsConfig.EnableTextureRecompression = option.EnableTextureRecompression;
GraphicsConfig.ResScale = option.ResScale;
GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy;
GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
while (true)
{
LoadApplication(option);
if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart)
{
break;
}
_userChannelPersistence.ShouldRestart = false;
}
_inputManager.Dispose();
}
private static void SetupProgressHandler()
{
if (_emulationContext.Processes.ActiveApplication.DiskCacheLoadState != null)
{
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged -= ProgressHandler;
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged += ProgressHandler;
}
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
}
private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
{
string label = state switch
{
LoadState => $"PTC : {current}/{total}",
ShaderCacheState => $"Shaders : {current}/{total}",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
};
Logger.Info?.Print(LogClass.Application, label);
}
private static WindowBase CreateWindow(Options options)
{
return options.GraphicsBackend == GraphicsBackend.Vulkan
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet);
}
private static void ExecutionEntrypoint()
{
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
DisplaySleep.Prevent();
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
_window.Execute();
_emulationContext.Dispose();
_window.Dispose();
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
}
}
private static bool LoadApplication(Options options)
{
string path = options.InputPath;
Logger.RestartTime();
WindowBase window = CreateWindow(options);
IRenderer renderer = CreateRenderer(options, window);
_window = window;
_window.IsFullscreen = options.IsFullscreen;
_window.DisplayId = options.DisplayId;
_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
_window.AntiAliasing = options.AntiAliasing;
_window.ScalingFilter = options.ScalingFilter;
_window.ScalingFilterLevel = options.ScalingFilterLevel;
_emulationContext = InitializeEmulationContext(window, renderer, options);
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
if (Directory.Exists(path))
{
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(path, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
if (!_emulationContext.LoadCart(path, romFsFiles[0]))
{
_emulationContext.Dispose();
return false;
}
}
else
{
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
if (!_emulationContext.LoadCart(path))
{
_emulationContext.Dispose();
return false;
}
}
}
else if (File.Exists(path))
{
switch (Path.GetExtension(path).ToLowerInvariant())
{
case ".xci":
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
if (!_emulationContext.LoadXci(path))
{
_emulationContext.Dispose();
return false;
}
break;
case ".nca":
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
if (!_emulationContext.LoadNca(path))
{
_emulationContext.Dispose();
return false;
}
break;
case ".nsp":
case ".pfs0":
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
if (!_emulationContext.LoadNsp(path))
{
_emulationContext.Dispose();
return false;
}
break;
default:
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
try
{
if (!_emulationContext.LoadProgram(path))
{
_emulationContext.Dispose();
return false;
}
}
catch (ArgumentOutOfRangeException)
{
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
_emulationContext.Dispose();
return false;
}
break;
}
}
else
{
Logger.Warning?.Print(LogClass.Application, $"Couldn't load '{options.InputPath}'. Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
_emulationContext.Dispose();
return false;
}
SetupProgressHandler();
ExecutionEntrypoint();
return true;
}
}
}
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using OpenTK;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Input.HLE;
using System;
using static SDL2.SDL;
namespace Ryujinx.Headless
{
class OpenGLWindow : WindowBase
{
private static void CheckResult(int result)
{
if (result < 0)
{
throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
}
}
private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
{
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
}
private class OpenToolkitBindingsContext : IBindingsContext
{
public IntPtr GetProcAddress(string procName)
{
return SDL_GL_GetProcAddress(procName);
}
}
private class SDL2OpenGLContext : IOpenGLContext
{
private readonly IntPtr _context;
private readonly IntPtr _window;
private readonly bool _shouldDisposeWindow;
public SDL2OpenGLContext(IntPtr context, IntPtr window, bool shouldDisposeWindow = true)
{
_context = context;
_window = window;
_shouldDisposeWindow = shouldDisposeWindow;
}
public static SDL2OpenGLContext CreateBackgroundContext(SDL2OpenGLContext sharedContext)
{
sharedContext.MakeCurrent();
// Ensure we share our contexts.
SetupOpenGLAttributes(true, GraphicsDebugLevel.None);
IntPtr windowHandle = SDL_CreateWindow("Ryujinx background context window", 0, 0, 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
IntPtr context = SDL_GL_CreateContext(windowHandle);
GL.LoadBindings(new OpenToolkitBindingsContext());
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
CheckResult(SDL_GL_MakeCurrent(windowHandle, IntPtr.Zero));
return new SDL2OpenGLContext(context, windowHandle);
}
public void MakeCurrent()
{
if (SDL_GL_GetCurrentContext() == _context || SDL_GL_GetCurrentWindow() == _window)
{
return;
}
int res = SDL_GL_MakeCurrent(_window, _context);
if (res != 0)
{
string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage);
throw new Exception(errorMessage);
}
}
public bool HasContext() => SDL_GL_GetCurrentContext() != IntPtr.Zero;
public void Dispose()
{
SDL_GL_DeleteContext(_context);
if (_shouldDisposeWindow)
{
SDL_DestroyWindow(_window);
}
}
}
private readonly GraphicsDebugLevel _glLogLevel;
private SDL2OpenGLContext _openGLContext;
public OpenGLWindow(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{
_glLogLevel = glLogLevel;
}
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
protected override void InitializeWindowRenderer()
{
// Ensure to not share this context with other contexts before this point.
SetupOpenGLAttributes(false, _glLogLevel);
IntPtr context = SDL_GL_CreateContext(WindowHandle);
CheckResult(SDL_GL_SetSwapInterval(1));
if (context == IntPtr.Zero)
{
string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage);
throw new Exception(errorMessage);
}
// NOTE: The window handle needs to be disposed by the thread that created it and is handled separately.
_openGLContext = new SDL2OpenGLContext(context, WindowHandle, false);
// First take exclusivity on the OpenGL context.
((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext));
_openGLContext.MakeCurrent();
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
SwapBuffers();
if (IsExclusiveFullscreen)
{
Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
}
else if (IsFullscreen)
{
// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
{
Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
// Fallback to defaults
displayBounds.w = DefaultWidth;
displayBounds.h = DefaultHeight;
}
Renderer?.Window.SetSize(displayBounds.w, displayBounds.h);
MouseDriver.SetClientSize(displayBounds.w, displayBounds.h);
}
else
{
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
}
}
protected override void InitializeRenderer() { }
protected override void FinalizeWindowRenderer()
{
// Try to bind the OpenGL context before calling the gpu disposal.
_openGLContext.MakeCurrent();
Device.DisposeGpu();
// Unbind context and destroy everything
CheckResult(SDL_GL_MakeCurrent(WindowHandle, IntPtr.Zero));
_openGLContext.Dispose();
}
protected override void SwapBuffers()
{
SDL_GL_SwapWindow(WindowHandle);
}
}
}
+392
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using CommandLine;
using Gommon;
using Ryujinx.Common.Configuration;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Linq;
using System.Reflection;
namespace Ryujinx.Headless
{
public class Options
{
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
{
needsProfileSet = NeedsOverride(nameof(UserProfile));
if (NeedsOverride(nameof(IsFullscreen)))
IsFullscreen = configurationState.UI.StartFullscreen;
if (NeedsOverride(nameof(EnableKeyboard)))
EnableKeyboard = configurationState.Hid.EnableKeyboard;
if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor;
if (NeedsOverride(nameof(DisablePTC)))
DisablePTC = !configurationState.System.EnablePtc;
if (NeedsOverride(nameof(EnableInternetAccess)))
EnableInternetAccess = configurationState.System.EnableInternetAccess;
if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
if (NeedsOverride(nameof(VSyncMode)))
VSyncMode = configurationState.Graphics.VSyncMode;
if (NeedsOverride(nameof(CustomVSyncInterval)))
CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
if (NeedsOverride(nameof(DisableShaderCache)))
DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
if (NeedsOverride(nameof(EnableTextureRecompression)))
EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
if (NeedsOverride(nameof(DisableDockedMode)))
DisableDockedMode = !configurationState.System.EnableDockedMode;
if (NeedsOverride(nameof(SystemLanguage)))
SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
if (NeedsOverride(nameof(SystemRegion)))
SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
if (NeedsOverride(nameof(SystemTimeZone)))
SystemTimeZone = configurationState.System.TimeZone;
if (NeedsOverride(nameof(SystemTimeOffset)))
SystemTimeOffset = configurationState.System.SystemTimeOffset;
if (NeedsOverride(nameof(MemoryManagerMode)))
MemoryManagerMode = configurationState.System.MemoryManagerMode;
if (NeedsOverride(nameof(AudioVolume)))
AudioVolume = configurationState.System.AudioVolume;
if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
UseHypervisor = configurationState.System.UseHypervisor;
if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
if (NeedsOverride(nameof(DisableFileLog)))
DisableFileLog = !configurationState.Logger.EnableFileLog;
if (NeedsOverride(nameof(LoggingEnableDebug)))
LoggingEnableDebug = configurationState.Logger.EnableDebug;
if (NeedsOverride(nameof(LoggingDisableStub)))
LoggingDisableStub = !configurationState.Logger.EnableStub;
if (NeedsOverride(nameof(LoggingDisableInfo)))
LoggingDisableInfo = !configurationState.Logger.EnableInfo;
if (NeedsOverride(nameof(LoggingDisableWarning)))
LoggingDisableWarning = !configurationState.Logger.EnableWarn;
if (NeedsOverride(nameof(LoggingDisableError)))
LoggingDisableError = !configurationState.Logger.EnableError;
if (NeedsOverride(nameof(LoggingEnableTrace)))
LoggingEnableTrace = configurationState.Logger.EnableTrace;
if (NeedsOverride(nameof(LoggingDisableGuest)))
LoggingDisableGuest = !configurationState.Logger.EnableGuest;
if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
if (NeedsOverride(nameof(ResScale)))
ResScale = configurationState.Graphics.ResScale;
if (NeedsOverride(nameof(MaxAnisotropy)))
MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
if (NeedsOverride(nameof(AspectRatio)))
AspectRatio = configurationState.Graphics.AspectRatio;
if (NeedsOverride(nameof(BackendThreading)))
BackendThreading = configurationState.Graphics.BackendThreading;
if (NeedsOverride(nameof(DisableMacroHLE)))
DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
if (NeedsOverride(nameof(GraphicsBackend)))
GraphicsBackend = configurationState.Graphics.GraphicsBackend;
if (NeedsOverride(nameof(AntiAliasing)))
AntiAliasing = configurationState.Graphics.AntiAliasing;
if (NeedsOverride(nameof(ScalingFilter)))
ScalingFilter = configurationState.Graphics.ScalingFilter;
if (NeedsOverride(nameof(ScalingFilterLevel)))
ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
if (NeedsOverride(nameof(DramSize)))
DramSize = configurationState.System.DramSize;
if (NeedsOverride(nameof(IgnoreMissingServices)))
IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.IgnoreControllerApplet;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
string OptionName(string propertyName) =>
typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
}
// General
[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
public bool InheritConfig { get; set; }
[Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")]
public string BaseDataDir { get; set; }
[Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
public string UserProfile { get; set; }
[Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")]
public int DisplayId { get; set; }
[Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")]
public bool IsFullscreen { get; set; }
[Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")]
public bool IsExclusiveFullscreen { get; set; }
[Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")]
public int ExclusiveFullscreenWidth { get; set; }
[Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")]
public int ExclusiveFullscreenHeight { get; set; }
// Input
[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
public string InputProfile1Name { get; set; }
[Option("input-profile-2", Required = false, HelpText = "Set the input profile in use for Player 2.")]
public string InputProfile2Name { get; set; }
[Option("input-profile-3", Required = false, HelpText = "Set the input profile in use for Player 3.")]
public string InputProfile3Name { get; set; }
[Option("input-profile-4", Required = false, HelpText = "Set the input profile in use for Player 4.")]
public string InputProfile4Name { get; set; }
[Option("input-profile-5", Required = false, HelpText = "Set the input profile in use for Player 5.")]
public string InputProfile5Name { get; set; }
[Option("input-profile-6", Required = false, HelpText = "Set the input profile in use for Player 6.")]
public string InputProfile6Name { get; set; }
[Option("input-profile-7", Required = false, HelpText = "Set the input profile in use for Player 7.")]
public string InputProfile7Name { get; set; }
[Option("input-profile-8", Required = false, HelpText = "Set the input profile in use for Player 8.")]
public string InputProfile8Name { get; set; }
[Option("input-profile-handheld", Required = false, HelpText = "Set the input profile in use for the Handheld Player.")]
public string InputProfileHandheldName { get; set; }
[Option("input-id-1", Required = false, HelpText = "Set the input id in use for Player 1.")]
public string InputId1 { get; set; }
[Option("input-id-2", Required = false, HelpText = "Set the input id in use for Player 2.")]
public string InputId2 { get; set; }
[Option("input-id-3", Required = false, HelpText = "Set the input id in use for Player 3.")]
public string InputId3 { get; set; }
[Option("input-id-4", Required = false, HelpText = "Set the input id in use for Player 4.")]
public string InputId4 { get; set; }
[Option("input-id-5", Required = false, HelpText = "Set the input id in use for Player 5.")]
public string InputId5 { get; set; }
[Option("input-id-6", Required = false, HelpText = "Set the input id in use for Player 6.")]
public string InputId6 { get; set; }
[Option("input-id-7", Required = false, HelpText = "Set the input id in use for Player 7.")]
public string InputId7 { get; set; }
[Option("input-id-8", Required = false, HelpText = "Set the input id in use for Player 8.")]
public string InputId8 { get; set; }
[Option("input-id-handheld", Required = false, HelpText = "Set the input id in use for the Handheld Player.")]
public string InputIdHandheld { get; set; }
[Option("enable-keyboard", Required = false, Default = false, HelpText = "Enable or disable keyboard support (Independent from controllers binding).")]
public bool EnableKeyboard { get; set; }
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }
[Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")]
public bool ListInputProfiles { get; set; }
[Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")]
public bool ListInputIds { get; set; }
// System
[Option("disable-ptc", Required = false, HelpText = "Disables profiled persistent translation cache.")]
public bool DisablePTC { get; set; }
[Option("enable-internet-connection", Required = false, Default = false, HelpText = "Enables guest Internet connection.")]
public bool EnableInternetAccess { get; set; }
[Option("disable-fs-integrity-checks", Required = false, HelpText = "Disables integrity checks on Game content files.")]
public bool DisableFsIntegrityChecks { get; set; }
[Option("fs-global-access-log-mode", Required = false, Default = 0, HelpText = "Enables FS access log output to the console.")]
public int FsGlobalAccessLogMode { get; set; }
[Option("vsync-mode", Required = false, Default = VSyncMode.Switch, HelpText = "Sets the emulated VSync mode (Switch, Unbounded, or Custom).")]
public VSyncMode VSyncMode { get; set; }
[Option("custom-refresh-rate", Required = false, Default = 90, HelpText = "Sets the custom refresh rate target value (integer).")]
public int CustomVSyncInterval { get; set; }
[Option("disable-shader-cache", Required = false, HelpText = "Disables Shader cache.")]
public bool DisableShaderCache { get; set; }
[Option("enable-texture-recompression", Required = false, Default = false, HelpText = "Enables Texture recompression.")]
public bool EnableTextureRecompression { get; set; }
[Option("disable-docked-mode", Required = false, HelpText = "Disables Docked Mode.")]
public bool DisableDockedMode { get; set; }
[Option("system-language", Required = false, Default = SystemLanguage.AmericanEnglish, HelpText = "Change System Language.")]
public SystemLanguage SystemLanguage { get; set; }
[Option("system-region", Required = false, Default = RegionCode.USA, HelpText = "Change System Region.")]
public RegionCode SystemRegion { get; set; }
[Option("system-timezone", Required = false, Default = "UTC", HelpText = "Change System TimeZone.")]
public string SystemTimeZone { get; set; }
[Option("system-time-offset", Required = false, Default = 0, HelpText = "Change System Time Offset in seconds.")]
public long SystemTimeOffset { get; set; }
[Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
public MemoryManagerMode MemoryManagerMode { get; set; }
[Option("audio-volume", Required = false, Default = 1.0f, HelpText = "The audio level (0 to 1).")]
public float AudioVolume { get; set; }
[Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")]
public bool? UseHypervisor { get; set; }
[Option("lan-interface-id", Required = false, Default = "0", HelpText = "GUID for the network interface used by LAN.")]
public string MultiplayerLanInterfaceId { get; set; }
// Logging
[Option("disable-file-logging", Required = false, Default = false, HelpText = "Disables logging to a file on disk.")]
public bool DisableFileLog { get; set; }
[Option("enable-debug-logs", Required = false, Default = false, HelpText = "Enables printing debug log messages.")]
public bool LoggingEnableDebug { get; set; }
[Option("disable-stub-logs", Required = false, HelpText = "Disables printing stub log messages.")]
public bool LoggingDisableStub { get; set; }
[Option("disable-info-logs", Required = false, HelpText = "Disables printing info log messages.")]
public bool LoggingDisableInfo { get; set; }
[Option("disable-warning-logs", Required = false, HelpText = "Disables printing warning log messages.")]
public bool LoggingDisableWarning { get; set; }
[Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
public bool LoggingDisableError { get; set; }
[Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
public bool LoggingEnableTrace { get; set; }
[Option("disable-guest-logs", Required = false, HelpText = "Disables printing guest log messages.")]
public bool LoggingDisableGuest { get; set; }
[Option("enable-fs-access-logs", Required = false, Default = false, HelpText = "Enables printing FS access log messages.")]
public bool LoggingEnableFsAccessLog { get; set; }
[Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")]
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
// Graphics
[Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")]
public float ResScale { get; set; }
[Option("max-anisotropy", Required = false, Default = -1, HelpText = "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.")]
public float MaxAnisotropy { get; set; }
[Option("aspect-ratio", Required = false, Default = AspectRatio.Fixed16x9, HelpText = "Aspect Ratio applied to the renderer window.")]
public AspectRatio AspectRatio { get; set; }
[Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")]
public BackendThreading BackendThreading { get; set; }
[Option("disable-macro-hle", Required = false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
public bool DisableMacroHLE { get; set; }
[Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
public string GraphicsShadersDumpPath { get; set; }
[Option("graphics-backend", Required = false, Default = GraphicsBackend.Vulkan, HelpText = "Change Graphics Backend to use.")]
public GraphicsBackend GraphicsBackend { get; set; }
[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
public string PreferredGPUVendor { get; set; }
[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
public AntiAliasing AntiAliasing { get; set; }
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
public ScalingFilter ScalingFilter { get; set; }
[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]
public int ScalingFilterLevel { get; set; }
// Hacks
[Option("dram-size", Required = false, Default = MemoryConfiguration.MemoryConfiguration4GiB, HelpText = "Set the RAM amount on the emulated system.")]
public MemoryConfiguration DramSize { get; set; }
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
public bool IgnoreMissingServices { get; set; }
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
public bool IgnoreControllerApplet { get; set; }
// Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
public string InputPath { get; set; }
}
}
@@ -0,0 +1,21 @@
using System;
namespace Ryujinx.Headless
{
class StatusUpdatedEventArgs(
string vSyncMode,
string dockedMode,
string aspectRatio,
string gameStatus,
string fifoStatus,
string gpuName)
: EventArgs
{
public string VSyncMode = vSyncMode;
public string DockedMode = dockedMode;
public string AspectRatio = aspectRatio;
public string GameStatus = gameStatus;
public string FifoStatus = fifoStatus;
public string GpuName = gpuName;
}
}
+113
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@@ -0,0 +1,113 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Input.HLE;
using Ryujinx.SDL2.Common;
using System;
using System.Runtime.InteropServices;
using static SDL2.SDL;
namespace Ryujinx.Headless
{
class VulkanWindow : WindowBase
{
private readonly GraphicsDebugLevel _glLogLevel;
public VulkanWindow(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{
_glLogLevel = glLogLevel;
}
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
protected override void InitializeWindowRenderer() { }
protected override void InitializeRenderer()
{
if (IsExclusiveFullscreen)
{
Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
}
else
{
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
}
}
private static void BasicInvoke(Action action)
{
action();
}
public IntPtr CreateWindowSurface(IntPtr instance)
{
ulong surfaceHandle = 0;
void CreateSurface()
{
if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
{
string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage);
throw new Exception(errorMessage);
}
}
if (SDL2Driver.MainThreadDispatcher != null)
{
SDL2Driver.MainThreadDispatcher(CreateSurface);
}
else
{
CreateSurface();
}
return (IntPtr)surfaceHandle;
}
public unsafe string[] GetRequiredInstanceExtensions()
{
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE)
{
IntPtr[] rawExtensions = new IntPtr[(int)extensionsCount];
string[] extensions = new string[(int)extensionsCount];
fixed (IntPtr* rawExtensionsPtr = rawExtensions)
{
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
{
for (int i = 0; i < extensions.Length; i++)
{
extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]);
}
return extensions;
}
}
}
string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage);
throw new Exception(errorMessage);
}
protected override void FinalizeWindowRenderer()
{
Device.DisposeGpu();
}
protected override void SwapBuffers() { }
}
}
+575
View File
@@ -0,0 +1,575 @@
using Ryujinx.Ava;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.UI;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using static SDL2.SDL;
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Headless
{
abstract partial class WindowBase : IHostUIHandler, IDisposable
{
protected const int DefaultWidth = 1280;
protected const int DefaultHeight = 720;
private const int TargetFps = 60;
private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
private SDL_WindowFlags FullscreenFlag = 0;
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
[LibraryImport("SDL2")]
// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
private static partial IntPtr SDL_LoadBMP_RW(IntPtr src, int freesrc);
public static void QueueMainThreadAction(Action action)
{
_mainThreadActions.Enqueue(action);
}
public NpadManager NpadManager { get; }
public TouchScreenManager TouchScreenManager { get; }
public Switch Device { get; private set; }
public IRenderer Renderer { get; private set; }
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
protected IntPtr WindowHandle { get; set; }
public IHostUITheme HostUITheme { get; }
public int Width { get; private set; }
public int Height { get; private set; }
public int DisplayId { get; set; }
public bool IsFullscreen { get; set; }
public bool IsExclusiveFullscreen { get; set; }
public int ExclusiveFullscreenWidth { get; set; }
public int ExclusiveFullscreenHeight { get; set; }
public AntiAliasing AntiAliasing { get; set; }
public ScalingFilter ScalingFilter { get; set; }
public int ScalingFilterLevel { get; set; }
protected SDL2MouseDriver MouseDriver;
private readonly InputManager _inputManager;
private readonly IKeyboard _keyboardInterface;
private readonly GraphicsDebugLevel _glLogLevel;
private readonly Stopwatch _chrono;
private readonly long _ticksPerFrame;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
private readonly ManualResetEvent _exitEvent;
private readonly ManualResetEvent _gpuDoneEvent;
private long _ticks;
private bool _isActive;
private bool _isStopped;
private uint _windowId;
private string _gpuDriverName;
private readonly AspectRatio _aspectRatio;
private readonly bool _enableMouse;
private readonly bool _ignoreControllerApplet;
public WindowBase(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
{
MouseDriver = new SDL2MouseDriver(hideCursorMode);
_inputManager = inputManager;
_inputManager.SetMouseDriver(MouseDriver);
NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
_glLogLevel = glLogLevel;
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
_gpuCancellationTokenSource = new CancellationTokenSource();
_exitEvent = new ManualResetEvent(false);
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
_ignoreControllerApplet = ignoreControllerApplet;
HostUITheme = new HeadlessHostUiTheme();
SDL2Driver.Instance.Initialize();
}
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
{
Device = device;
IRenderer renderer = Device.Gpu.Renderer;
if (renderer is ThreadedRenderer tr)
{
renderer = tr.BaseRenderer;
}
Renderer = renderer;
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
TouchScreenManager.Initialize(device);
}
private void SetWindowIcon()
{
Stream iconStream = EmbeddedResources.GetStream("Ryujinx.UI.Common/Resources/Logo_Ryujinx.png");
byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
{
Logger.Error?.Print(LogClass.Application, "Failed to read icon to byte array.");
iconStream.Close();
return;
}
iconStream.Close();
unsafe
{
fixed (byte* iconPtr = iconBytes)
{
IntPtr rwOpsStruct = SDL_RWFromConstMem((IntPtr)iconPtr, iconBytes.Length);
IntPtr iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
SDL_SetWindowIcon(WindowHandle, iconHandle);
SDL_FreeSurface(iconHandle);
}
}
}
private void InitializeWindow()
{
var activeProcess = Device.Processes.ActiveApplication;
var nacp = activeProcess.ApplicationControlProperties;
int desiredLanguage = (int)Device.System.State.DesiredTitleLanguage;
string titleNameSection = string.IsNullOrWhiteSpace(nacp.Title[desiredLanguage].NameString.ToString()) ? string.Empty : $" - {nacp.Title[desiredLanguage].NameString.ToString()}";
string titleVersionSection = string.IsNullOrWhiteSpace(nacp.DisplayVersionString.ToString()) ? string.Empty : $" v{nacp.DisplayVersionString.ToString()}";
string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
Width = DefaultWidth;
Height = DefaultHeight;
if (IsExclusiveFullscreen)
{
Width = ExclusiveFullscreenWidth;
Height = ExclusiveFullscreenHeight;
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
}
else if (IsFullscreen)
{
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
if (WindowHandle == IntPtr.Zero)
{
string errorMessage = $"SDL_CreateWindow failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage);
throw new Exception(errorMessage);
}
SetWindowIcon();
_windowId = SDL_GetWindowID(WindowHandle);
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
}
private void HandleWindowEvent(SDL_Event evnt)
{
if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
{
switch (evnt.window.windowEvent)
{
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
// As we don't need this to fire in either case we can test for fullscreen.
if (!IsFullscreen && !IsExclusiveFullscreen)
{
Width = evnt.window.data1;
Height = evnt.window.data2;
Renderer?.Window.SetSize(Width, Height);
MouseDriver.SetClientSize(Width, Height);
}
break;
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
Exit();
break;
}
}
else
{
MouseDriver.Update(evnt);
}
}
protected abstract void InitializeWindowRenderer();
protected abstract void InitializeRenderer();
protected abstract void FinalizeWindowRenderer();
protected abstract void SwapBuffers();
public abstract SDL_WindowFlags GetWindowFlags();
private string GetGpuDriverName()
{
return Renderer.GetHardwareInfo().GpuDriver;
}
private void SetAntiAliasing()
{
Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing);
}
private void SetScalingFilter()
{
Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter);
Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
}
public void Render()
{
InitializeWindowRenderer();
Device.Gpu.Renderer.Initialize(_glLogLevel);
InitializeRenderer();
SetAntiAliasing();
SetScalingFilter();
_gpuDriverName = GetGpuDriverName();
Device.Gpu.Renderer.RunLoop(() =>
{
Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
while (_isActive)
{
if (_isStopped)
{
return;
}
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (Device.WaitFifo())
{
Device.Statistics.RecordFifoStart();
Device.ProcessFrame();
Device.Statistics.RecordFifoEnd();
}
while (Device.ConsumeFrameAvailable())
{
Device.PresentFrame(SwapBuffers);
}
if (_ticks >= _ticksPerFrame)
{
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
float scale = GraphicsConfig.ResScale;
if (scale != 1)
{
dockedMode += $" ({scale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.VSyncMode.ToString(),
dockedMode,
Device.Configuration.AspectRatio.ToText(),
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuDriverName}"));
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
});
FinalizeWindowRenderer();
}
public void Exit()
{
TouchScreenManager?.Dispose();
NpadManager?.Dispose();
if (_isStopped)
{
return;
}
_gpuCancellationTokenSource.Cancel();
_isStopped = true;
_isActive = false;
_exitEvent.WaitOne();
_exitEvent.Dispose();
}
public static void ProcessMainThreadQueue()
{
while (_mainThreadActions.TryDequeue(out Action action))
{
action();
}
}
public void MainLoop()
{
while (_isActive)
{
UpdateFrame();
SDL_PumpEvents();
ProcessMainThreadQueue();
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
_exitEvent.Set();
}
private void NvidiaStutterWorkaround()
{
while (_isActive)
{
// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
// This creates a new thread every second or so.
// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
// This is a little over budget on a frame time of 16ms, so creates a large stutter.
// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
// TODO: This should be removed when the issue with the GateThread is resolved.
ThreadPool.QueueUserWorkItem(state => { });
Thread.Sleep(300);
}
}
private bool UpdateFrame()
{
if (!_isActive)
{
return true;
}
if (_isStopped)
{
return false;
}
NpadManager.Update();
// Touchscreen
bool hasTouch = false;
// Get screen touch position
if (!_enableMouse)
{
hasTouch = TouchScreenManager.Update(true, ((SDL2MouseDriver)_inputManager.MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
}
if (!hasTouch)
{
TouchScreenManager.Update(false);
}
Device.Hid.DebugPad.Update();
// TODO: Replace this with MouseDriver.CheckIdle() when mouse motion events are received on every supported platform.
MouseDriver.UpdatePosition();
return true;
}
public void Execute()
{
_chrono.Restart();
_isActive = true;
InitializeWindow();
Thread renderLoopThread = new(Render)
{
Name = "GUI.RenderLoop",
};
renderLoopThread.Start();
Thread nvidiaStutterWorkaround = null;
if (Renderer is OpenGLRenderer)
{
nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround)
{
Name = "GUI.NvidiaStutterWorkaround",
};
nvidiaStutterWorkaround.Start();
}
MainLoop();
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
nvidiaStutterWorkaround?.Join();
Exit();
}
public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
{
// SDL2 doesn't support input dialogs
userText = "Ryujinx";
return true;
}
public bool DisplayMessageDialog(string title, string message)
{
SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, title, message, WindowHandle);
return true;
}
public bool DisplayCabinetDialog(out string userText)
{
// SDL2 doesn't support input dialogs
userText = "Ryujinx";
return true;
}
public void DisplayCabinetMessageDialog()
{
SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, "Cabinet Dialog", "Please scan your Amiibo now.", WindowHandle);
}
public bool DisplayMessageDialog(ControllerAppletUIArgs args)
{
if (_ignoreControllerApplet) return false;
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
string message = $"Application requests {playerCount} player(s) with:\n\n"
+ $"TYPES: {args.SupportedStyles}\n\n"
+ $"PLAYERS: {string.Join(", ", args.SupportedPlayers)}\n\n"
+ (args.IsDocked ? "Docked mode set. Handheld is also invalid.\n\n" : "")
+ "Please reconfigure Input now and then press OK.";
return DisplayMessageDialog("Controller Applet", message);
}
public IDynamicTextInputHandler CreateDynamicTextInputHandler()
{
return new HeadlessDynamicTextInputHandler();
}
public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
{
device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
Exit();
}
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
{
SDL_MessageBoxData data = new()
{
title = title,
message = message,
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
numbuttons = buttonsText.Length,
window = WindowHandle,
};
for (int i = 0; i < buttonsText.Length; i++)
{
data.buttons[i] = new SDL_MessageBoxButtonData
{
buttonid = i,
text = buttonsText[i],
};
}
SDL_ShowMessageBox(ref data, out int _);
return true;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_isActive = false;
TouchScreenManager?.Dispose();
NpadManager.Dispose();
SDL2Driver.Instance.UnregisterWindow(_windowId);
SDL_DestroyWindow(WindowHandle);
SDL2Driver.Instance.Dispose();
}
}
}
}
+12 -5
View File
@@ -8,6 +8,7 @@ using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.Modules;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.Common;
@@ -46,9 +47,15 @@ namespace Ryujinx.Ava
}
PreviewerDetached = true;
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
{
HeadlessRyujinx.Entrypoint(args[1..]);
return;
}
Initialize(args);
LoggerAdapter.Register();
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
@@ -98,7 +105,7 @@ namespace Ryujinx.Ava
TaskScheduler.UnobservedTaskException += (sender, e)
=> ProcessUnhandledException(e.Exception, false);
AppDomain.CurrentDomain.ProcessExit += (sender, e) => Exit();
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
@@ -234,7 +241,7 @@ namespace Ryujinx.Ava
}
}
private static void PrintSystemInfo()
internal static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
Logger.Notice.Print(LogClass.Application, $".NET Runtime: {RuntimeInformation.FrameworkDescription}");
@@ -252,7 +259,7 @@ namespace Ryujinx.Ava
}
}
private static void ProcessUnhandledException(Exception ex, bool isTerminating)
internal static void ProcessUnhandledException(Exception ex, bool isTerminating)
{
string message = $"Unhandled exception caught: {ex}";
@@ -269,7 +276,7 @@ namespace Ryujinx.Ava
}
}
public static void Exit()
internal static void Exit()
{
DiscordIntegrationModule.Exit();
+2 -1
View File
@@ -46,6 +46,7 @@
<PackageReference Include="Avalonia.Markup.Xaml.Loader" />
<PackageReference Include="Avalonia.Svg" />
<PackageReference Include="Avalonia.Svg.Skia" />
<PackageReference Include="CommandLineParser" />
<PackageReference Include="DynamicData" />
<PackageReference Include="FluentAvaloniaUI" />
@@ -65,6 +66,7 @@
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
@@ -72,7 +74,6 @@
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj"