mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-06 03:08:56 +02:00
Headless in Avalonia v2
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
This commit is contained in:
committed by
KeatonTheBot
parent
fbcf57bef5
commit
88d904acde
@@ -0,0 +1,51 @@
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using Ryujinx.HLE.UI;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Headless
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{
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/// <summary>
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/// Headless text processing class, right now there is no way to forward the input to it.
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/// </summary>
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internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
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{
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private bool _canProcessInput;
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public event DynamicTextChangedHandler TextChangedEvent;
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public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
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public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
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public bool TextProcessingEnabled
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{
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get
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{
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return Volatile.Read(ref _canProcessInput);
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}
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set
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{
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Volatile.Write(ref _canProcessInput, value);
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// Launch a task to update the text.
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Task.Run(() =>
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{
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Thread.Sleep(100);
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TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
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});
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}
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}
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public HeadlessDynamicTextInputHandler()
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{
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// Start with input processing turned off so the text box won't accumulate text
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// if the user is playing on the keyboard.
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_canProcessInput = false;
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}
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public void SetText(string text, int cursorBegin) { }
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public void SetText(string text, int cursorBegin, int cursorEnd) { }
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public void Dispose() { }
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}
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}
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@@ -0,0 +1,15 @@
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using Ryujinx.HLE.UI;
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namespace Ryujinx.Headless
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{
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internal class HeadlessHostUiTheme : IHostUITheme
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{
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public string FontFamily => "sans-serif";
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public ThemeColor DefaultBackgroundColor => new(1, 0, 0, 0);
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public ThemeColor DefaultForegroundColor => new(1, 1, 1, 1);
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public ThemeColor DefaultBorderColor => new(1, 1, 1, 1);
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public ThemeColor SelectionBackgroundColor => new(1, 1, 1, 1);
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public ThemeColor SelectionForegroundColor => new(1, 0, 0, 0);
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}
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}
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@@ -0,0 +1,362 @@
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using DiscordRPC;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Ava;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.Input;
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using Ryujinx.Modules;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Silk.NET.Vulkan;
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using System;
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using System.IO;
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using System.Text.Json;
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using System.Threading.Tasks;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Headless
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{
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public partial class HeadlessRyujinx
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{
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public static void Initialize()
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{
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// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
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DiscordIntegrationModule.StartedAt = Timestamps.Now;
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// Delete backup files after updating.
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Task.Run(Updater.CleanupUpdate);
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// Hook unhandled exception and process exit events.
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AppDomain.CurrentDomain.UnhandledException += (sender, e)
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=> Program.ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
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// Initialize the configuration.
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ConfigurationState.Initialize();
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// Initialize Discord integration.
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DiscordIntegrationModule.Initialize();
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// Logging system information.
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Program.PrintSystemInfo();
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}
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private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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if (inputId == null)
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{
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if (index == PlayerIndex.Player1)
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
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// Default to keyboard
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inputId = "0";
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}
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else
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured");
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return null;
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}
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}
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IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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bool isKeyboard = true;
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if (gamepad == null)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
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isKeyboard = false;
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if (gamepad == null)
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{
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Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
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return null;
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}
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}
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string gamepadName = gamepad.Name;
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gamepad.Dispose();
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InputConfig config;
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if (inputProfileName == null || inputProfileName.Equals("default"))
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{
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if (isKeyboard)
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{
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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},
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};
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}
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else
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{
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bool isNintendoStyle = gamepadName.Contains("Nintendo");
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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Motion = new StandardMotionConfigController
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{
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MotionBackend = MotionInputBackendType.GamepadDriver,
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EnableMotion = true,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false,
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},
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};
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}
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}
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else
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{
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string profileBasePath;
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if (isKeyboard)
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
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}
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else
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
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}
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string path = Path.Combine(profileBasePath, inputProfileName + ".json");
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if (!File.Exists(path))
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
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return null;
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}
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try
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{
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config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
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}
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catch (JsonException)
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
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return null;
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}
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}
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config.Id = inputId;
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config.PlayerIndex = index;
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string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
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// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
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if (config is StandardControllerInputConfig controllerConfig)
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{
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if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
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{
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeRight = 1.0f;
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
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}
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}
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return config;
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}
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private static IRenderer CreateRenderer(Options options, WindowBase window)
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{
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if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
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{
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string preferredGpuId = string.Empty;
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Vk api = Vk.GetApi();
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if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
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{
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string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
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var devices = VulkanRenderer.GetPhysicalDevices(api);
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foreach (var device in devices)
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{
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if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
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{
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preferredGpuId = device.Id;
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break;
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}
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}
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}
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return new VulkanRenderer(
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api,
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(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
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vulkanWindow.GetRequiredInstanceExtensions,
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preferredGpuId);
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}
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return new OpenGLRenderer();
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}
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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{
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BackendThreading threadingMode = options.BackendThreading;
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bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
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if (threadedGAL)
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{
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renderer = new ThreadedRenderer(renderer);
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}
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HLEConfiguration configuration = new(_virtualFileSystem,
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_libHacHorizonManager,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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new SDL2HardwareDeviceDriver(),
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options.DramSize,
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window,
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options.SystemLanguage,
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options.SystemRegion,
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options.VSyncMode,
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!options.DisableDockedMode,
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!options.DisablePTC,
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options.EnableInternetAccess,
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!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
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options.FsGlobalAccessLogMode,
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options.SystemTimeOffset,
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options.SystemTimeZone,
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options.MemoryManagerMode,
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options.IgnoreMissingServices,
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options.AspectRatio,
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options.AudioVolume,
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options.UseHypervisor ?? true,
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options.MultiplayerLanInterfaceId,
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Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
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false,
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string.Empty,
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string.Empty,
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options.CustomVSyncInterval);
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return new Switch(configuration);
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}
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}
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}
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@@ -0,0 +1,488 @@
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using CommandLine;
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using Ryujinx.Ava;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging.Targets;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.UI.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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namespace Ryujinx.Headless
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{
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public partial class HeadlessRyujinx
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{
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private static VirtualFileSystem _virtualFileSystem;
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private static ContentManager _contentManager;
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private static AccountManager _accountManager;
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private static LibHacHorizonManager _libHacHorizonManager;
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private static UserChannelPersistence _userChannelPersistence;
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private static InputManager _inputManager;
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private static Switch _emulationContext;
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private static WindowBase _window;
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private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private static List<InputConfig> _inputConfiguration = [];
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public static void Entrypoint(string[] args)
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{
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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Console.Title = $"Ryujinx Console {Program.Version} (Headless)";
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if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
|
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{
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AutoResetEvent invoked = new(false);
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// MacOS must perform SDL polls from the main thread.
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SDL2Driver.MainThreadDispatcher = action =>
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{
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invoked.Reset();
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WindowBase.QueueMainThreadAction(() =>
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{
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action();
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invoked.Set();
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});
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|
||||
invoked.WaitOne();
|
||||
};
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
MVKInitialization.InitializeResolver();
|
||||
}
|
||||
|
||||
Parser.Default.ParseArguments<Options>(args)
|
||||
.WithParsed(options => Load(args, options))
|
||||
.WithNotParsed(errors => errors.Output());
|
||||
}
|
||||
|
||||
public static void ReloadConfig(string customConfigPath = null)
|
||||
{
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
||||
string configurationPath = null;
|
||||
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
if (customConfigPath != null && File.Exists(customConfigPath))
|
||||
{
|
||||
configurationPath = customConfigPath;
|
||||
}
|
||||
else if (File.Exists(localConfigurationPath))
|
||||
{
|
||||
configurationPath = localConfigurationPath;
|
||||
}
|
||||
else if (File.Exists(appDataConfigurationPath))
|
||||
{
|
||||
configurationPath = appDataConfigurationPath;
|
||||
}
|
||||
|
||||
if (configurationPath == null)
|
||||
{
|
||||
// No configuration, we load the default values and save it to disk
|
||||
configurationPath = appDataConfigurationPath;
|
||||
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
|
||||
|
||||
if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
|
||||
{
|
||||
ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Load(string[] originalArgs, Options option)
|
||||
{
|
||||
Initialize();
|
||||
|
||||
bool useLastUsedProfile = false;
|
||||
|
||||
if (option.InheritConfig)
|
||||
{
|
||||
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
|
||||
}
|
||||
|
||||
AppDataManager.Initialize(option.BaseDataDir);
|
||||
|
||||
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
|
||||
option.UserProfile = profile.Name;
|
||||
|
||||
// Check if keys exists.
|
||||
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
|
||||
{
|
||||
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "Keys not found");
|
||||
}
|
||||
}
|
||||
|
||||
ReloadConfig();
|
||||
|
||||
_virtualFileSystem = VirtualFileSystem.CreateInstance();
|
||||
_libHacHorizonManager = new LibHacHorizonManager();
|
||||
|
||||
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
|
||||
_libHacHorizonManager.InitializeArpServer();
|
||||
_libHacHorizonManager.InitializeBcatServer();
|
||||
_libHacHorizonManager.InitializeSystemClients();
|
||||
|
||||
_contentManager = new ContentManager(_virtualFileSystem);
|
||||
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
|
||||
_userChannelPersistence = new UserChannelPersistence();
|
||||
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
|
||||
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
if (option.GraphicsBackend == GraphicsBackend.OpenGl)
|
||||
{
|
||||
option.GraphicsBackend = GraphicsBackend.Vulkan;
|
||||
Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!");
|
||||
}
|
||||
}
|
||||
|
||||
if (option.ListInputIds)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Input Ids:");
|
||||
|
||||
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
|
||||
{
|
||||
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
gamepad.Dispose();
|
||||
}
|
||||
|
||||
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
|
||||
{
|
||||
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
gamepad.Dispose();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (option.InputPath == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "Please provide a file to load");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_inputConfiguration ??= [];
|
||||
_enableKeyboard = option.EnableKeyboard;
|
||||
_enableMouse = option.EnableMouse;
|
||||
|
||||
static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
|
||||
{
|
||||
InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
|
||||
|
||||
if (inputConfig != null)
|
||||
{
|
||||
_inputConfiguration.Add(inputConfig);
|
||||
}
|
||||
}
|
||||
|
||||
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
|
||||
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
|
||||
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
|
||||
LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
|
||||
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
|
||||
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
|
||||
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
|
||||
|
||||
if (_inputConfiguration.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup logging level
|
||||
Logger.SetEnable(LogLevel.Debug, option.LoggingEnableDebug);
|
||||
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
|
||||
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
|
||||
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
|
||||
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
|
||||
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
|
||||
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
|
||||
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
|
||||
|
||||
if (!option.DisableFileLog)
|
||||
{
|
||||
string logDir = AppDataManager.LogsDirPath;
|
||||
FileStream logFile = null;
|
||||
|
||||
if (!string.IsNullOrEmpty(logDir))
|
||||
{
|
||||
logFile = FileLogTarget.PrepareLogFile(logDir);
|
||||
}
|
||||
|
||||
if (logFile != null)
|
||||
{
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget("file", logFile),
|
||||
1000
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
|
||||
}
|
||||
}
|
||||
|
||||
// Setup graphics configuration
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
GraphicsConfig.EnableTextureRecompression = option.EnableTextureRecompression;
|
||||
GraphicsConfig.ResScale = option.ResScale;
|
||||
GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy;
|
||||
GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
|
||||
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
|
||||
|
||||
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
|
||||
|
||||
while (true)
|
||||
{
|
||||
LoadApplication(option);
|
||||
|
||||
if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_userChannelPersistence.ShouldRestart = false;
|
||||
}
|
||||
|
||||
_inputManager.Dispose();
|
||||
}
|
||||
|
||||
private static void SetupProgressHandler()
|
||||
{
|
||||
if (_emulationContext.Processes.ActiveApplication.DiskCacheLoadState != null)
|
||||
{
|
||||
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged -= ProgressHandler;
|
||||
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged += ProgressHandler;
|
||||
}
|
||||
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
|
||||
}
|
||||
|
||||
private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
|
||||
{
|
||||
string label = state switch
|
||||
{
|
||||
LoadState => $"PTC : {current}/{total}",
|
||||
ShaderCacheState => $"Shaders : {current}/{total}",
|
||||
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
|
||||
};
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, label);
|
||||
}
|
||||
|
||||
private static WindowBase CreateWindow(Options options)
|
||||
{
|
||||
return options.GraphicsBackend == GraphicsBackend.Vulkan
|
||||
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
|
||||
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet);
|
||||
}
|
||||
|
||||
private static void ExecutionEntrypoint()
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
||||
}
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
|
||||
|
||||
_window.Execute();
|
||||
|
||||
_emulationContext.Dispose();
|
||||
_window.Dispose();
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
_windowsMultimediaTimerResolution?.Dispose();
|
||||
_windowsMultimediaTimerResolution = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool LoadApplication(Options options)
|
||||
{
|
||||
string path = options.InputPath;
|
||||
|
||||
Logger.RestartTime();
|
||||
|
||||
WindowBase window = CreateWindow(options);
|
||||
IRenderer renderer = CreateRenderer(options, window);
|
||||
|
||||
_window = window;
|
||||
|
||||
_window.IsFullscreen = options.IsFullscreen;
|
||||
_window.DisplayId = options.DisplayId;
|
||||
_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
|
||||
_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
|
||||
_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
|
||||
_window.AntiAliasing = options.AntiAliasing;
|
||||
_window.ScalingFilter = options.ScalingFilter;
|
||||
_window.ScalingFilterLevel = options.ScalingFilterLevel;
|
||||
|
||||
_emulationContext = InitializeEmulationContext(window, renderer, options);
|
||||
|
||||
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
||||
|
||||
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
|
||||
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
|
||||
|
||||
if (romFsFiles.Length == 0)
|
||||
{
|
||||
romFsFiles = Directory.GetFiles(path, "*.romfs");
|
||||
}
|
||||
|
||||
if (romFsFiles.Length > 0)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
|
||||
|
||||
if (!_emulationContext.LoadCart(path, romFsFiles[0]))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
|
||||
|
||||
if (!_emulationContext.LoadCart(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (File.Exists(path))
|
||||
{
|
||||
switch (Path.GetExtension(path).ToLowerInvariant())
|
||||
{
|
||||
case ".xci":
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
|
||||
|
||||
if (!_emulationContext.LoadXci(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case ".nca":
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
|
||||
|
||||
if (!_emulationContext.LoadNca(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case ".nsp":
|
||||
case ".pfs0":
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
|
||||
|
||||
if (!_emulationContext.LoadNsp(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
|
||||
try
|
||||
{
|
||||
if (!_emulationContext.LoadProgram(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
|
||||
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Couldn't load '{options.InputPath}'. Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
|
||||
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SetupProgressHandler();
|
||||
ExecutionEntrypoint();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,203 @@
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Input.HLE;
|
||||
using System;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class OpenGLWindow : WindowBase
|
||||
{
|
||||
private static void CheckResult(int result)
|
||||
{
|
||||
if (result < 0)
|
||||
{
|
||||
throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
|
||||
{
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
|
||||
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
|
||||
}
|
||||
|
||||
private class OpenToolkitBindingsContext : IBindingsContext
|
||||
{
|
||||
public IntPtr GetProcAddress(string procName)
|
||||
{
|
||||
return SDL_GL_GetProcAddress(procName);
|
||||
}
|
||||
}
|
||||
|
||||
private class SDL2OpenGLContext : IOpenGLContext
|
||||
{
|
||||
private readonly IntPtr _context;
|
||||
private readonly IntPtr _window;
|
||||
private readonly bool _shouldDisposeWindow;
|
||||
|
||||
public SDL2OpenGLContext(IntPtr context, IntPtr window, bool shouldDisposeWindow = true)
|
||||
{
|
||||
_context = context;
|
||||
_window = window;
|
||||
_shouldDisposeWindow = shouldDisposeWindow;
|
||||
}
|
||||
|
||||
public static SDL2OpenGLContext CreateBackgroundContext(SDL2OpenGLContext sharedContext)
|
||||
{
|
||||
sharedContext.MakeCurrent();
|
||||
|
||||
// Ensure we share our contexts.
|
||||
SetupOpenGLAttributes(true, GraphicsDebugLevel.None);
|
||||
IntPtr windowHandle = SDL_CreateWindow("Ryujinx background context window", 0, 0, 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
|
||||
IntPtr context = SDL_GL_CreateContext(windowHandle);
|
||||
|
||||
GL.LoadBindings(new OpenToolkitBindingsContext());
|
||||
|
||||
CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
|
||||
|
||||
CheckResult(SDL_GL_MakeCurrent(windowHandle, IntPtr.Zero));
|
||||
|
||||
return new SDL2OpenGLContext(context, windowHandle);
|
||||
}
|
||||
|
||||
public void MakeCurrent()
|
||||
{
|
||||
if (SDL_GL_GetCurrentContext() == _context || SDL_GL_GetCurrentWindow() == _window)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int res = SDL_GL_MakeCurrent(_window, _context);
|
||||
|
||||
if (res != 0)
|
||||
{
|
||||
string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
Logger.Error?.Print(LogClass.Application, errorMessage);
|
||||
|
||||
throw new Exception(errorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasContext() => SDL_GL_GetCurrentContext() != IntPtr.Zero;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
SDL_GL_DeleteContext(_context);
|
||||
|
||||
if (_shouldDisposeWindow)
|
||||
{
|
||||
SDL_DestroyWindow(_window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
private SDL2OpenGLContext _openGLContext;
|
||||
|
||||
public OpenGLWindow(
|
||||
InputManager inputManager,
|
||||
GraphicsDebugLevel glLogLevel,
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
|
||||
{
|
||||
_glLogLevel = glLogLevel;
|
||||
}
|
||||
|
||||
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
|
||||
|
||||
protected override void InitializeWindowRenderer()
|
||||
{
|
||||
// Ensure to not share this context with other contexts before this point.
|
||||
SetupOpenGLAttributes(false, _glLogLevel);
|
||||
IntPtr context = SDL_GL_CreateContext(WindowHandle);
|
||||
CheckResult(SDL_GL_SetSwapInterval(1));
|
||||
|
||||
if (context == IntPtr.Zero)
|
||||
{
|
||||
string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
Logger.Error?.Print(LogClass.Application, errorMessage);
|
||||
|
||||
throw new Exception(errorMessage);
|
||||
}
|
||||
|
||||
// NOTE: The window handle needs to be disposed by the thread that created it and is handled separately.
|
||||
_openGLContext = new SDL2OpenGLContext(context, WindowHandle, false);
|
||||
|
||||
// First take exclusivity on the OpenGL context.
|
||||
((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext));
|
||||
|
||||
_openGLContext.MakeCurrent();
|
||||
|
||||
GL.ClearColor(0, 0, 0, 1.0f);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
SwapBuffers();
|
||||
|
||||
if (IsExclusiveFullscreen)
|
||||
{
|
||||
Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
|
||||
MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
|
||||
}
|
||||
else if (IsFullscreen)
|
||||
{
|
||||
// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
|
||||
if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
|
||||
|
||||
// Fallback to defaults
|
||||
displayBounds.w = DefaultWidth;
|
||||
displayBounds.h = DefaultHeight;
|
||||
}
|
||||
|
||||
Renderer?.Window.SetSize(displayBounds.w, displayBounds.h);
|
||||
MouseDriver.SetClientSize(displayBounds.w, displayBounds.h);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
|
||||
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void InitializeRenderer() { }
|
||||
|
||||
protected override void FinalizeWindowRenderer()
|
||||
{
|
||||
// Try to bind the OpenGL context before calling the gpu disposal.
|
||||
_openGLContext.MakeCurrent();
|
||||
|
||||
Device.DisposeGpu();
|
||||
|
||||
// Unbind context and destroy everything
|
||||
CheckResult(SDL_GL_MakeCurrent(WindowHandle, IntPtr.Zero));
|
||||
_openGLContext.Dispose();
|
||||
}
|
||||
|
||||
protected override void SwapBuffers()
|
||||
{
|
||||
SDL_GL_SwapWindow(WindowHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,392 @@
|
||||
using CommandLine;
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
public class Options
|
||||
{
|
||||
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
|
||||
{
|
||||
needsProfileSet = NeedsOverride(nameof(UserProfile));
|
||||
|
||||
if (NeedsOverride(nameof(IsFullscreen)))
|
||||
IsFullscreen = configurationState.UI.StartFullscreen;
|
||||
|
||||
if (NeedsOverride(nameof(EnableKeyboard)))
|
||||
EnableKeyboard = configurationState.Hid.EnableKeyboard;
|
||||
|
||||
if (NeedsOverride(nameof(EnableMouse)))
|
||||
EnableMouse = configurationState.Hid.EnableMouse;
|
||||
|
||||
if (NeedsOverride(nameof(HideCursorMode)))
|
||||
HideCursorMode = configurationState.HideCursor;
|
||||
|
||||
if (NeedsOverride(nameof(DisablePTC)))
|
||||
DisablePTC = !configurationState.System.EnablePtc;
|
||||
|
||||
if (NeedsOverride(nameof(EnableInternetAccess)))
|
||||
EnableInternetAccess = configurationState.System.EnableInternetAccess;
|
||||
|
||||
if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
|
||||
DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
|
||||
|
||||
if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
|
||||
FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
|
||||
|
||||
if (NeedsOverride(nameof(VSyncMode)))
|
||||
VSyncMode = configurationState.Graphics.VSyncMode;
|
||||
|
||||
if (NeedsOverride(nameof(CustomVSyncInterval)))
|
||||
CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
|
||||
|
||||
if (NeedsOverride(nameof(DisableShaderCache)))
|
||||
DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
|
||||
|
||||
if (NeedsOverride(nameof(EnableTextureRecompression)))
|
||||
EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
|
||||
|
||||
if (NeedsOverride(nameof(DisableDockedMode)))
|
||||
DisableDockedMode = !configurationState.System.EnableDockedMode;
|
||||
|
||||
if (NeedsOverride(nameof(SystemLanguage)))
|
||||
SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
|
||||
|
||||
if (NeedsOverride(nameof(SystemRegion)))
|
||||
SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
|
||||
|
||||
if (NeedsOverride(nameof(SystemTimeZone)))
|
||||
SystemTimeZone = configurationState.System.TimeZone;
|
||||
|
||||
if (NeedsOverride(nameof(SystemTimeOffset)))
|
||||
SystemTimeOffset = configurationState.System.SystemTimeOffset;
|
||||
|
||||
if (NeedsOverride(nameof(MemoryManagerMode)))
|
||||
MemoryManagerMode = configurationState.System.MemoryManagerMode;
|
||||
|
||||
if (NeedsOverride(nameof(AudioVolume)))
|
||||
AudioVolume = configurationState.System.AudioVolume;
|
||||
|
||||
if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
|
||||
UseHypervisor = configurationState.System.UseHypervisor;
|
||||
|
||||
if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
|
||||
MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
|
||||
|
||||
if (NeedsOverride(nameof(DisableFileLog)))
|
||||
DisableFileLog = !configurationState.Logger.EnableFileLog;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingEnableDebug)))
|
||||
LoggingEnableDebug = configurationState.Logger.EnableDebug;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableStub)))
|
||||
LoggingDisableStub = !configurationState.Logger.EnableStub;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableInfo)))
|
||||
LoggingDisableInfo = !configurationState.Logger.EnableInfo;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableWarning)))
|
||||
LoggingDisableWarning = !configurationState.Logger.EnableWarn;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableError)))
|
||||
LoggingDisableError = !configurationState.Logger.EnableError;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingEnableTrace)))
|
||||
LoggingEnableTrace = configurationState.Logger.EnableTrace;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingDisableGuest)))
|
||||
LoggingDisableGuest = !configurationState.Logger.EnableGuest;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
|
||||
LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
|
||||
|
||||
if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
|
||||
LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
|
||||
|
||||
if (NeedsOverride(nameof(ResScale)))
|
||||
ResScale = configurationState.Graphics.ResScale;
|
||||
|
||||
if (NeedsOverride(nameof(MaxAnisotropy)))
|
||||
MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
|
||||
|
||||
if (NeedsOverride(nameof(AspectRatio)))
|
||||
AspectRatio = configurationState.Graphics.AspectRatio;
|
||||
|
||||
if (NeedsOverride(nameof(BackendThreading)))
|
||||
BackendThreading = configurationState.Graphics.BackendThreading;
|
||||
|
||||
if (NeedsOverride(nameof(DisableMacroHLE)))
|
||||
DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
|
||||
|
||||
if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
|
||||
GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
|
||||
|
||||
if (NeedsOverride(nameof(GraphicsBackend)))
|
||||
GraphicsBackend = configurationState.Graphics.GraphicsBackend;
|
||||
|
||||
if (NeedsOverride(nameof(AntiAliasing)))
|
||||
AntiAliasing = configurationState.Graphics.AntiAliasing;
|
||||
|
||||
if (NeedsOverride(nameof(ScalingFilter)))
|
||||
ScalingFilter = configurationState.Graphics.ScalingFilter;
|
||||
|
||||
if (NeedsOverride(nameof(ScalingFilterLevel)))
|
||||
ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
|
||||
|
||||
if (NeedsOverride(nameof(DramSize)))
|
||||
DramSize = configurationState.System.DramSize;
|
||||
|
||||
if (NeedsOverride(nameof(IgnoreMissingServices)))
|
||||
IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
|
||||
|
||||
if (NeedsOverride(nameof(IgnoreControllerApplet)))
|
||||
IgnoreControllerApplet = configurationState.IgnoreControllerApplet;
|
||||
|
||||
return;
|
||||
|
||||
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
|
||||
|
||||
string OptionName(string propertyName) =>
|
||||
typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
|
||||
}
|
||||
|
||||
// General
|
||||
|
||||
[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
|
||||
public bool InheritConfig { get; set; }
|
||||
|
||||
[Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")]
|
||||
public string BaseDataDir { get; set; }
|
||||
|
||||
[Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
|
||||
public string UserProfile { get; set; }
|
||||
|
||||
[Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")]
|
||||
public int DisplayId { get; set; }
|
||||
|
||||
[Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")]
|
||||
public bool IsFullscreen { get; set; }
|
||||
|
||||
[Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")]
|
||||
public bool IsExclusiveFullscreen { get; set; }
|
||||
|
||||
[Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")]
|
||||
public int ExclusiveFullscreenWidth { get; set; }
|
||||
|
||||
[Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")]
|
||||
public int ExclusiveFullscreenHeight { get; set; }
|
||||
|
||||
// Input
|
||||
|
||||
[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
|
||||
public string InputProfile1Name { get; set; }
|
||||
|
||||
[Option("input-profile-2", Required = false, HelpText = "Set the input profile in use for Player 2.")]
|
||||
public string InputProfile2Name { get; set; }
|
||||
|
||||
[Option("input-profile-3", Required = false, HelpText = "Set the input profile in use for Player 3.")]
|
||||
public string InputProfile3Name { get; set; }
|
||||
|
||||
[Option("input-profile-4", Required = false, HelpText = "Set the input profile in use for Player 4.")]
|
||||
public string InputProfile4Name { get; set; }
|
||||
|
||||
[Option("input-profile-5", Required = false, HelpText = "Set the input profile in use for Player 5.")]
|
||||
public string InputProfile5Name { get; set; }
|
||||
|
||||
[Option("input-profile-6", Required = false, HelpText = "Set the input profile in use for Player 6.")]
|
||||
public string InputProfile6Name { get; set; }
|
||||
|
||||
[Option("input-profile-7", Required = false, HelpText = "Set the input profile in use for Player 7.")]
|
||||
public string InputProfile7Name { get; set; }
|
||||
|
||||
[Option("input-profile-8", Required = false, HelpText = "Set the input profile in use for Player 8.")]
|
||||
public string InputProfile8Name { get; set; }
|
||||
|
||||
[Option("input-profile-handheld", Required = false, HelpText = "Set the input profile in use for the Handheld Player.")]
|
||||
public string InputProfileHandheldName { get; set; }
|
||||
|
||||
[Option("input-id-1", Required = false, HelpText = "Set the input id in use for Player 1.")]
|
||||
public string InputId1 { get; set; }
|
||||
|
||||
[Option("input-id-2", Required = false, HelpText = "Set the input id in use for Player 2.")]
|
||||
public string InputId2 { get; set; }
|
||||
|
||||
[Option("input-id-3", Required = false, HelpText = "Set the input id in use for Player 3.")]
|
||||
public string InputId3 { get; set; }
|
||||
|
||||
[Option("input-id-4", Required = false, HelpText = "Set the input id in use for Player 4.")]
|
||||
public string InputId4 { get; set; }
|
||||
|
||||
[Option("input-id-5", Required = false, HelpText = "Set the input id in use for Player 5.")]
|
||||
public string InputId5 { get; set; }
|
||||
|
||||
[Option("input-id-6", Required = false, HelpText = "Set the input id in use for Player 6.")]
|
||||
public string InputId6 { get; set; }
|
||||
|
||||
[Option("input-id-7", Required = false, HelpText = "Set the input id in use for Player 7.")]
|
||||
public string InputId7 { get; set; }
|
||||
|
||||
[Option("input-id-8", Required = false, HelpText = "Set the input id in use for Player 8.")]
|
||||
public string InputId8 { get; set; }
|
||||
|
||||
[Option("input-id-handheld", Required = false, HelpText = "Set the input id in use for the Handheld Player.")]
|
||||
public string InputIdHandheld { get; set; }
|
||||
|
||||
[Option("enable-keyboard", Required = false, Default = false, HelpText = "Enable or disable keyboard support (Independent from controllers binding).")]
|
||||
public bool EnableKeyboard { get; set; }
|
||||
|
||||
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
|
||||
public bool EnableMouse { get; set; }
|
||||
|
||||
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
|
||||
public HideCursorMode HideCursorMode { get; set; }
|
||||
|
||||
[Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")]
|
||||
public bool ListInputProfiles { get; set; }
|
||||
|
||||
[Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")]
|
||||
public bool ListInputIds { get; set; }
|
||||
|
||||
// System
|
||||
|
||||
[Option("disable-ptc", Required = false, HelpText = "Disables profiled persistent translation cache.")]
|
||||
public bool DisablePTC { get; set; }
|
||||
|
||||
[Option("enable-internet-connection", Required = false, Default = false, HelpText = "Enables guest Internet connection.")]
|
||||
public bool EnableInternetAccess { get; set; }
|
||||
|
||||
[Option("disable-fs-integrity-checks", Required = false, HelpText = "Disables integrity checks on Game content files.")]
|
||||
public bool DisableFsIntegrityChecks { get; set; }
|
||||
|
||||
[Option("fs-global-access-log-mode", Required = false, Default = 0, HelpText = "Enables FS access log output to the console.")]
|
||||
public int FsGlobalAccessLogMode { get; set; }
|
||||
|
||||
[Option("vsync-mode", Required = false, Default = VSyncMode.Switch, HelpText = "Sets the emulated VSync mode (Switch, Unbounded, or Custom).")]
|
||||
public VSyncMode VSyncMode { get; set; }
|
||||
|
||||
[Option("custom-refresh-rate", Required = false, Default = 90, HelpText = "Sets the custom refresh rate target value (integer).")]
|
||||
public int CustomVSyncInterval { get; set; }
|
||||
|
||||
[Option("disable-shader-cache", Required = false, HelpText = "Disables Shader cache.")]
|
||||
public bool DisableShaderCache { get; set; }
|
||||
|
||||
[Option("enable-texture-recompression", Required = false, Default = false, HelpText = "Enables Texture recompression.")]
|
||||
public bool EnableTextureRecompression { get; set; }
|
||||
|
||||
[Option("disable-docked-mode", Required = false, HelpText = "Disables Docked Mode.")]
|
||||
public bool DisableDockedMode { get; set; }
|
||||
|
||||
[Option("system-language", Required = false, Default = SystemLanguage.AmericanEnglish, HelpText = "Change System Language.")]
|
||||
public SystemLanguage SystemLanguage { get; set; }
|
||||
|
||||
[Option("system-region", Required = false, Default = RegionCode.USA, HelpText = "Change System Region.")]
|
||||
public RegionCode SystemRegion { get; set; }
|
||||
|
||||
[Option("system-timezone", Required = false, Default = "UTC", HelpText = "Change System TimeZone.")]
|
||||
public string SystemTimeZone { get; set; }
|
||||
|
||||
[Option("system-time-offset", Required = false, Default = 0, HelpText = "Change System Time Offset in seconds.")]
|
||||
public long SystemTimeOffset { get; set; }
|
||||
|
||||
[Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
|
||||
public MemoryManagerMode MemoryManagerMode { get; set; }
|
||||
|
||||
[Option("audio-volume", Required = false, Default = 1.0f, HelpText = "The audio level (0 to 1).")]
|
||||
public float AudioVolume { get; set; }
|
||||
|
||||
[Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")]
|
||||
public bool? UseHypervisor { get; set; }
|
||||
|
||||
[Option("lan-interface-id", Required = false, Default = "0", HelpText = "GUID for the network interface used by LAN.")]
|
||||
public string MultiplayerLanInterfaceId { get; set; }
|
||||
|
||||
// Logging
|
||||
|
||||
[Option("disable-file-logging", Required = false, Default = false, HelpText = "Disables logging to a file on disk.")]
|
||||
public bool DisableFileLog { get; set; }
|
||||
|
||||
[Option("enable-debug-logs", Required = false, Default = false, HelpText = "Enables printing debug log messages.")]
|
||||
public bool LoggingEnableDebug { get; set; }
|
||||
|
||||
[Option("disable-stub-logs", Required = false, HelpText = "Disables printing stub log messages.")]
|
||||
public bool LoggingDisableStub { get; set; }
|
||||
|
||||
[Option("disable-info-logs", Required = false, HelpText = "Disables printing info log messages.")]
|
||||
public bool LoggingDisableInfo { get; set; }
|
||||
|
||||
[Option("disable-warning-logs", Required = false, HelpText = "Disables printing warning log messages.")]
|
||||
public bool LoggingDisableWarning { get; set; }
|
||||
|
||||
[Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
|
||||
public bool LoggingDisableError { get; set; }
|
||||
|
||||
[Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
|
||||
public bool LoggingEnableTrace { get; set; }
|
||||
|
||||
[Option("disable-guest-logs", Required = false, HelpText = "Disables printing guest log messages.")]
|
||||
public bool LoggingDisableGuest { get; set; }
|
||||
|
||||
[Option("enable-fs-access-logs", Required = false, Default = false, HelpText = "Enables printing FS access log messages.")]
|
||||
public bool LoggingEnableFsAccessLog { get; set; }
|
||||
|
||||
[Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")]
|
||||
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
|
||||
|
||||
// Graphics
|
||||
|
||||
[Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")]
|
||||
public float ResScale { get; set; }
|
||||
|
||||
[Option("max-anisotropy", Required = false, Default = -1, HelpText = "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.")]
|
||||
public float MaxAnisotropy { get; set; }
|
||||
|
||||
[Option("aspect-ratio", Required = false, Default = AspectRatio.Fixed16x9, HelpText = "Aspect Ratio applied to the renderer window.")]
|
||||
public AspectRatio AspectRatio { get; set; }
|
||||
|
||||
[Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")]
|
||||
public BackendThreading BackendThreading { get; set; }
|
||||
|
||||
[Option("disable-macro-hle", Required = false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
|
||||
public bool DisableMacroHLE { get; set; }
|
||||
|
||||
[Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
|
||||
public string GraphicsShadersDumpPath { get; set; }
|
||||
|
||||
[Option("graphics-backend", Required = false, Default = GraphicsBackend.Vulkan, HelpText = "Change Graphics Backend to use.")]
|
||||
public GraphicsBackend GraphicsBackend { get; set; }
|
||||
|
||||
[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
|
||||
public string PreferredGPUVendor { get; set; }
|
||||
|
||||
[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
|
||||
public AntiAliasing AntiAliasing { get; set; }
|
||||
|
||||
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
|
||||
public ScalingFilter ScalingFilter { get; set; }
|
||||
|
||||
[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]
|
||||
public int ScalingFilterLevel { get; set; }
|
||||
|
||||
// Hacks
|
||||
|
||||
[Option("dram-size", Required = false, Default = MemoryConfiguration.MemoryConfiguration4GiB, HelpText = "Set the RAM amount on the emulated system.")]
|
||||
public MemoryConfiguration DramSize { get; set; }
|
||||
|
||||
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
|
||||
public bool IgnoreMissingServices { get; set; }
|
||||
|
||||
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
|
||||
public bool IgnoreControllerApplet { get; set; }
|
||||
|
||||
// Values
|
||||
|
||||
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
|
||||
public string InputPath { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class StatusUpdatedEventArgs(
|
||||
string vSyncMode,
|
||||
string dockedMode,
|
||||
string aspectRatio,
|
||||
string gameStatus,
|
||||
string fifoStatus,
|
||||
string gpuName)
|
||||
: EventArgs
|
||||
{
|
||||
public string VSyncMode = vSyncMode;
|
||||
public string DockedMode = dockedMode;
|
||||
public string AspectRatio = aspectRatio;
|
||||
public string GameStatus = gameStatus;
|
||||
public string FifoStatus = fifoStatus;
|
||||
public string GpuName = gpuName;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class VulkanWindow : WindowBase
|
||||
{
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
|
||||
public VulkanWindow(
|
||||
InputManager inputManager,
|
||||
GraphicsDebugLevel glLogLevel,
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
|
||||
{
|
||||
_glLogLevel = glLogLevel;
|
||||
}
|
||||
|
||||
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
|
||||
|
||||
protected override void InitializeWindowRenderer() { }
|
||||
|
||||
protected override void InitializeRenderer()
|
||||
{
|
||||
if (IsExclusiveFullscreen)
|
||||
{
|
||||
Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
|
||||
MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
|
||||
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
|
||||
}
|
||||
}
|
||||
|
||||
private static void BasicInvoke(Action action)
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
public IntPtr CreateWindowSurface(IntPtr instance)
|
||||
{
|
||||
ulong surfaceHandle = 0;
|
||||
|
||||
void CreateSurface()
|
||||
{
|
||||
if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
|
||||
{
|
||||
string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
Logger.Error?.Print(LogClass.Application, errorMessage);
|
||||
|
||||
throw new Exception(errorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL2Driver.MainThreadDispatcher != null)
|
||||
{
|
||||
SDL2Driver.MainThreadDispatcher(CreateSurface);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateSurface();
|
||||
}
|
||||
|
||||
return (IntPtr)surfaceHandle;
|
||||
}
|
||||
|
||||
public unsafe string[] GetRequiredInstanceExtensions()
|
||||
{
|
||||
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
IntPtr[] rawExtensions = new IntPtr[(int)extensionsCount];
|
||||
string[] extensions = new string[(int)extensionsCount];
|
||||
|
||||
fixed (IntPtr* rawExtensionsPtr = rawExtensions)
|
||||
{
|
||||
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
for (int i = 0; i < extensions.Length; i++)
|
||||
{
|
||||
extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]);
|
||||
}
|
||||
|
||||
return extensions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
Logger.Error?.Print(LogClass.Application, errorMessage);
|
||||
|
||||
throw new Exception(errorMessage);
|
||||
}
|
||||
|
||||
protected override void FinalizeWindowRenderer()
|
||||
{
|
||||
Device.DisposeGpu();
|
||||
}
|
||||
|
||||
protected override void SwapBuffers() { }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,575 @@
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.HLE.HOS.Applets;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||
using Ryujinx.HLE.UI;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
|
||||
using Switch = Ryujinx.HLE.Switch;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
abstract partial class WindowBase : IHostUIHandler, IDisposable
|
||||
{
|
||||
protected const int DefaultWidth = 1280;
|
||||
protected const int DefaultHeight = 720;
|
||||
private const int TargetFps = 60;
|
||||
private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
|
||||
private SDL_WindowFlags FullscreenFlag = 0;
|
||||
|
||||
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
|
||||
|
||||
[LibraryImport("SDL2")]
|
||||
// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
|
||||
private static partial IntPtr SDL_LoadBMP_RW(IntPtr src, int freesrc);
|
||||
|
||||
public static void QueueMainThreadAction(Action action)
|
||||
{
|
||||
_mainThreadActions.Enqueue(action);
|
||||
}
|
||||
|
||||
public NpadManager NpadManager { get; }
|
||||
public TouchScreenManager TouchScreenManager { get; }
|
||||
public Switch Device { get; private set; }
|
||||
public IRenderer Renderer { get; private set; }
|
||||
|
||||
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
|
||||
|
||||
protected IntPtr WindowHandle { get; set; }
|
||||
|
||||
public IHostUITheme HostUITheme { get; }
|
||||
public int Width { get; private set; }
|
||||
public int Height { get; private set; }
|
||||
public int DisplayId { get; set; }
|
||||
public bool IsFullscreen { get; set; }
|
||||
public bool IsExclusiveFullscreen { get; set; }
|
||||
public int ExclusiveFullscreenWidth { get; set; }
|
||||
public int ExclusiveFullscreenHeight { get; set; }
|
||||
public AntiAliasing AntiAliasing { get; set; }
|
||||
public ScalingFilter ScalingFilter { get; set; }
|
||||
public int ScalingFilterLevel { get; set; }
|
||||
|
||||
protected SDL2MouseDriver MouseDriver;
|
||||
private readonly InputManager _inputManager;
|
||||
private readonly IKeyboard _keyboardInterface;
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
private readonly Stopwatch _chrono;
|
||||
private readonly long _ticksPerFrame;
|
||||
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
||||
private readonly ManualResetEvent _exitEvent;
|
||||
private readonly ManualResetEvent _gpuDoneEvent;
|
||||
|
||||
private long _ticks;
|
||||
private bool _isActive;
|
||||
private bool _isStopped;
|
||||
private uint _windowId;
|
||||
|
||||
private string _gpuDriverName;
|
||||
|
||||
private readonly AspectRatio _aspectRatio;
|
||||
private readonly bool _enableMouse;
|
||||
private readonly bool _ignoreControllerApplet;
|
||||
|
||||
public WindowBase(
|
||||
InputManager inputManager,
|
||||
GraphicsDebugLevel glLogLevel,
|
||||
AspectRatio aspectRatio,
|
||||
bool enableMouse,
|
||||
HideCursorMode hideCursorMode,
|
||||
bool ignoreControllerApplet)
|
||||
{
|
||||
MouseDriver = new SDL2MouseDriver(hideCursorMode);
|
||||
_inputManager = inputManager;
|
||||
_inputManager.SetMouseDriver(MouseDriver);
|
||||
NpadManager = _inputManager.CreateNpadManager();
|
||||
TouchScreenManager = _inputManager.CreateTouchScreenManager();
|
||||
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
|
||||
_glLogLevel = glLogLevel;
|
||||
_chrono = new Stopwatch();
|
||||
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
|
||||
_gpuCancellationTokenSource = new CancellationTokenSource();
|
||||
_exitEvent = new ManualResetEvent(false);
|
||||
_gpuDoneEvent = new ManualResetEvent(false);
|
||||
_aspectRatio = aspectRatio;
|
||||
_enableMouse = enableMouse;
|
||||
_ignoreControllerApplet = ignoreControllerApplet;
|
||||
HostUITheme = new HeadlessHostUiTheme();
|
||||
|
||||
SDL2Driver.Instance.Initialize();
|
||||
}
|
||||
|
||||
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
|
||||
{
|
||||
Device = device;
|
||||
|
||||
IRenderer renderer = Device.Gpu.Renderer;
|
||||
|
||||
if (renderer is ThreadedRenderer tr)
|
||||
{
|
||||
renderer = tr.BaseRenderer;
|
||||
}
|
||||
|
||||
Renderer = renderer;
|
||||
|
||||
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
|
||||
TouchScreenManager.Initialize(device);
|
||||
}
|
||||
|
||||
private void SetWindowIcon()
|
||||
{
|
||||
Stream iconStream = EmbeddedResources.GetStream("Ryujinx.UI.Common/Resources/Logo_Ryujinx.png");
|
||||
byte[] iconBytes = new byte[iconStream!.Length];
|
||||
|
||||
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "Failed to read icon to byte array.");
|
||||
iconStream.Close();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
iconStream.Close();
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* iconPtr = iconBytes)
|
||||
{
|
||||
IntPtr rwOpsStruct = SDL_RWFromConstMem((IntPtr)iconPtr, iconBytes.Length);
|
||||
IntPtr iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
|
||||
|
||||
SDL_SetWindowIcon(WindowHandle, iconHandle);
|
||||
SDL_FreeSurface(iconHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeWindow()
|
||||
{
|
||||
var activeProcess = Device.Processes.ActiveApplication;
|
||||
var nacp = activeProcess.ApplicationControlProperties;
|
||||
int desiredLanguage = (int)Device.System.State.DesiredTitleLanguage;
|
||||
|
||||
string titleNameSection = string.IsNullOrWhiteSpace(nacp.Title[desiredLanguage].NameString.ToString()) ? string.Empty : $" - {nacp.Title[desiredLanguage].NameString.ToString()}";
|
||||
string titleVersionSection = string.IsNullOrWhiteSpace(nacp.DisplayVersionString.ToString()) ? string.Empty : $" v{nacp.DisplayVersionString.ToString()}";
|
||||
string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
|
||||
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
|
||||
|
||||
Width = DefaultWidth;
|
||||
Height = DefaultHeight;
|
||||
|
||||
if (IsExclusiveFullscreen)
|
||||
{
|
||||
Width = ExclusiveFullscreenWidth;
|
||||
Height = ExclusiveFullscreenHeight;
|
||||
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
else if (IsFullscreen)
|
||||
{
|
||||
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
|
||||
|
||||
if (WindowHandle == IntPtr.Zero)
|
||||
{
|
||||
string errorMessage = $"SDL_CreateWindow failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
Logger.Error?.Print(LogClass.Application, errorMessage);
|
||||
|
||||
throw new Exception(errorMessage);
|
||||
}
|
||||
|
||||
SetWindowIcon();
|
||||
|
||||
_windowId = SDL_GetWindowID(WindowHandle);
|
||||
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
}
|
||||
|
||||
private void HandleWindowEvent(SDL_Event evnt)
|
||||
{
|
||||
if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
|
||||
{
|
||||
switch (evnt.window.windowEvent)
|
||||
{
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
|
||||
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
|
||||
// As we don't need this to fire in either case we can test for fullscreen.
|
||||
if (!IsFullscreen && !IsExclusiveFullscreen)
|
||||
{
|
||||
Width = evnt.window.data1;
|
||||
Height = evnt.window.data2;
|
||||
Renderer?.Window.SetSize(Width, Height);
|
||||
MouseDriver.SetClientSize(Width, Height);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
|
||||
Exit();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MouseDriver.Update(evnt);
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void InitializeWindowRenderer();
|
||||
|
||||
protected abstract void InitializeRenderer();
|
||||
|
||||
protected abstract void FinalizeWindowRenderer();
|
||||
|
||||
protected abstract void SwapBuffers();
|
||||
|
||||
public abstract SDL_WindowFlags GetWindowFlags();
|
||||
|
||||
private string GetGpuDriverName()
|
||||
{
|
||||
return Renderer.GetHardwareInfo().GpuDriver;
|
||||
}
|
||||
|
||||
private void SetAntiAliasing()
|
||||
{
|
||||
Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing);
|
||||
}
|
||||
|
||||
private void SetScalingFilter()
|
||||
{
|
||||
Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter);
|
||||
Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
InitializeWindowRenderer();
|
||||
|
||||
Device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
|
||||
InitializeRenderer();
|
||||
|
||||
SetAntiAliasing();
|
||||
|
||||
SetScalingFilter();
|
||||
|
||||
_gpuDriverName = GetGpuDriverName();
|
||||
|
||||
Device.Gpu.Renderer.RunLoop(() =>
|
||||
{
|
||||
Device.Gpu.SetGpuThread();
|
||||
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (_isStopped)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ticks += _chrono.ElapsedTicks;
|
||||
|
||||
_chrono.Restart();
|
||||
|
||||
if (Device.WaitFifo())
|
||||
{
|
||||
Device.Statistics.RecordFifoStart();
|
||||
Device.ProcessFrame();
|
||||
Device.Statistics.RecordFifoEnd();
|
||||
}
|
||||
|
||||
while (Device.ConsumeFrameAvailable())
|
||||
{
|
||||
Device.PresentFrame(SwapBuffers);
|
||||
}
|
||||
|
||||
if (_ticks >= _ticksPerFrame)
|
||||
{
|
||||
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
|
||||
float scale = GraphicsConfig.ResScale;
|
||||
if (scale != 1)
|
||||
{
|
||||
dockedMode += $" ({scale}x)";
|
||||
}
|
||||
|
||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||
Device.VSyncMode.ToString(),
|
||||
dockedMode,
|
||||
Device.Configuration.AspectRatio.ToText(),
|
||||
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
|
||||
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
|
||||
$"GPU: {_gpuDriverName}"));
|
||||
|
||||
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure all commands in the run loop are fully executed before leaving the loop.
|
||||
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
|
||||
{
|
||||
threaded.FlushThreadedCommands();
|
||||
}
|
||||
|
||||
_gpuDoneEvent.Set();
|
||||
});
|
||||
|
||||
FinalizeWindowRenderer();
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
TouchScreenManager?.Dispose();
|
||||
NpadManager?.Dispose();
|
||||
|
||||
if (_isStopped)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_gpuCancellationTokenSource.Cancel();
|
||||
|
||||
_isStopped = true;
|
||||
_isActive = false;
|
||||
|
||||
_exitEvent.WaitOne();
|
||||
_exitEvent.Dispose();
|
||||
}
|
||||
|
||||
public static void ProcessMainThreadQueue()
|
||||
{
|
||||
while (_mainThreadActions.TryDequeue(out Action action))
|
||||
{
|
||||
action();
|
||||
}
|
||||
}
|
||||
|
||||
public void MainLoop()
|
||||
{
|
||||
while (_isActive)
|
||||
{
|
||||
UpdateFrame();
|
||||
|
||||
SDL_PumpEvents();
|
||||
|
||||
ProcessMainThreadQueue();
|
||||
|
||||
// Polling becomes expensive if it's not slept
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
|
||||
_exitEvent.Set();
|
||||
}
|
||||
|
||||
private void NvidiaStutterWorkaround()
|
||||
{
|
||||
while (_isActive)
|
||||
{
|
||||
// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
|
||||
// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
|
||||
// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
|
||||
// This creates a new thread every second or so.
|
||||
// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
|
||||
// This is a little over budget on a frame time of 16ms, so creates a large stutter.
|
||||
// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
|
||||
|
||||
// TODO: This should be removed when the issue with the GateThread is resolved.
|
||||
|
||||
ThreadPool.QueueUserWorkItem(state => { });
|
||||
Thread.Sleep(300);
|
||||
}
|
||||
}
|
||||
|
||||
private bool UpdateFrame()
|
||||
{
|
||||
if (!_isActive)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_isStopped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
NpadManager.Update();
|
||||
|
||||
// Touchscreen
|
||||
bool hasTouch = false;
|
||||
|
||||
// Get screen touch position
|
||||
if (!_enableMouse)
|
||||
{
|
||||
hasTouch = TouchScreenManager.Update(true, ((SDL2MouseDriver)_inputManager.MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
{
|
||||
TouchScreenManager.Update(false);
|
||||
}
|
||||
|
||||
Device.Hid.DebugPad.Update();
|
||||
|
||||
// TODO: Replace this with MouseDriver.CheckIdle() when mouse motion events are received on every supported platform.
|
||||
MouseDriver.UpdatePosition();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
_chrono.Restart();
|
||||
_isActive = true;
|
||||
|
||||
InitializeWindow();
|
||||
|
||||
Thread renderLoopThread = new(Render)
|
||||
{
|
||||
Name = "GUI.RenderLoop",
|
||||
};
|
||||
renderLoopThread.Start();
|
||||
|
||||
Thread nvidiaStutterWorkaround = null;
|
||||
if (Renderer is OpenGLRenderer)
|
||||
{
|
||||
nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround)
|
||||
{
|
||||
Name = "GUI.NvidiaStutterWorkaround",
|
||||
};
|
||||
nvidiaStutterWorkaround.Start();
|
||||
}
|
||||
|
||||
MainLoop();
|
||||
|
||||
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
|
||||
// We only need to wait for all commands submitted during the main gpu loop to be processed.
|
||||
_gpuDoneEvent.WaitOne();
|
||||
_gpuDoneEvent.Dispose();
|
||||
nvidiaStutterWorkaround?.Join();
|
||||
|
||||
Exit();
|
||||
}
|
||||
|
||||
public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
|
||||
{
|
||||
// SDL2 doesn't support input dialogs
|
||||
userText = "Ryujinx";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DisplayMessageDialog(string title, string message)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, title, message, WindowHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DisplayCabinetDialog(out string userText)
|
||||
{
|
||||
// SDL2 doesn't support input dialogs
|
||||
userText = "Ryujinx";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void DisplayCabinetMessageDialog()
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, "Cabinet Dialog", "Please scan your Amiibo now.", WindowHandle);
|
||||
}
|
||||
|
||||
public bool DisplayMessageDialog(ControllerAppletUIArgs args)
|
||||
{
|
||||
if (_ignoreControllerApplet) return false;
|
||||
|
||||
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
|
||||
|
||||
string message = $"Application requests {playerCount} player(s) with:\n\n"
|
||||
+ $"TYPES: {args.SupportedStyles}\n\n"
|
||||
+ $"PLAYERS: {string.Join(", ", args.SupportedPlayers)}\n\n"
|
||||
+ (args.IsDocked ? "Docked mode set. Handheld is also invalid.\n\n" : "")
|
||||
+ "Please reconfigure Input now and then press OK.";
|
||||
|
||||
return DisplayMessageDialog("Controller Applet", message);
|
||||
}
|
||||
|
||||
public IDynamicTextInputHandler CreateDynamicTextInputHandler()
|
||||
{
|
||||
return new HeadlessDynamicTextInputHandler();
|
||||
}
|
||||
|
||||
public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
|
||||
{
|
||||
device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
|
||||
|
||||
Exit();
|
||||
}
|
||||
|
||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
|
||||
{
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = title,
|
||||
message = message,
|
||||
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle,
|
||||
};
|
||||
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
{
|
||||
data.buttons[i] = new SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonid = i,
|
||||
text = buttonsText[i],
|
||||
};
|
||||
}
|
||||
|
||||
SDL_ShowMessageBox(ref data, out int _);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_isActive = false;
|
||||
TouchScreenManager?.Dispose();
|
||||
NpadManager.Dispose();
|
||||
|
||||
SDL2Driver.Instance.UnregisterWindow(_windowId);
|
||||
|
||||
SDL_DestroyWindow(WindowHandle);
|
||||
|
||||
SDL2Driver.Instance.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+12
-5
@@ -8,6 +8,7 @@ using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using Ryujinx.Graphics.Vulkan.MoltenVK;
|
||||
using Ryujinx.Headless;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using Ryujinx.UI.Common;
|
||||
@@ -46,9 +47,15 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
|
||||
PreviewerDetached = true;
|
||||
|
||||
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
|
||||
{
|
||||
HeadlessRyujinx.Entrypoint(args[1..]);
|
||||
return;
|
||||
}
|
||||
|
||||
Initialize(args);
|
||||
|
||||
|
||||
LoggerAdapter.Register();
|
||||
|
||||
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
|
||||
@@ -98,7 +105,7 @@ namespace Ryujinx.Ava
|
||||
TaskScheduler.UnobservedTaskException += (sender, e)
|
||||
=> ProcessUnhandledException(e.Exception, false);
|
||||
AppDomain.CurrentDomain.ProcessExit += (sender, e) => Exit();
|
||||
|
||||
|
||||
// Setup base data directory.
|
||||
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
|
||||
|
||||
@@ -234,7 +241,7 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrintSystemInfo()
|
||||
internal static void PrintSystemInfo()
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
|
||||
Logger.Notice.Print(LogClass.Application, $".NET Runtime: {RuntimeInformation.FrameworkDescription}");
|
||||
@@ -252,7 +259,7 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessUnhandledException(Exception ex, bool isTerminating)
|
||||
internal static void ProcessUnhandledException(Exception ex, bool isTerminating)
|
||||
{
|
||||
string message = $"Unhandled exception caught: {ex}";
|
||||
|
||||
@@ -269,7 +276,7 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
public static void Exit()
|
||||
internal static void Exit()
|
||||
{
|
||||
DiscordIntegrationModule.Exit();
|
||||
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
<PackageReference Include="Avalonia.Markup.Xaml.Loader" />
|
||||
<PackageReference Include="Avalonia.Svg" />
|
||||
<PackageReference Include="Avalonia.Svg.Skia" />
|
||||
<PackageReference Include="CommandLineParser" />
|
||||
<PackageReference Include="DynamicData" />
|
||||
<PackageReference Include="FluentAvaloniaUI" />
|
||||
|
||||
@@ -65,6 +66,7 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
|
||||
@@ -72,7 +74,6 @@
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
|
||||
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj"
|
||||
|
||||
Reference in New Issue
Block a user