[HID] Restructure HD Rumble class for future controller support

- Attempted fixing the strength: so far it hasn't been successful.
- Rumble should skip vibrations if they're not in-line with poll-rate: would like to come back to this. Queuing just does exactly what the hid buffer does, but our timer (poll rate) is not in sync with the rate the controller is reading at, which causes excess drops.
- Refactored the class so that implementing support for HD rumble for other controllers (DS5, Steam Controller) is much easier in the future.

(cherry picked from commit e3150d20bb)
This commit is contained in:
Max
2026-09-10 23:45:46 -05:00
committed by KeatonTheBot
parent ec6ce46357
commit a008cd20f1
5 changed files with 175 additions and 90 deletions
@@ -1323,7 +1323,7 @@ namespace Ryujinx.UI.Common.Configuration
EnableRumble = false,
StrongRumble = 1f,
WeakRumble = 1f,
UseHDRumble = true
UseHDRumble = false
};
}
}