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https://git.ryujinx.app/projects/Kenji-NX.git
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Implement buffer texture alignment
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@@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
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RenderScale,
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TfeOffset,
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TfeVertexCount,
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BufferTextureOffset,
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}
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public struct SupportBuffer
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@@ -42,10 +43,13 @@ namespace Ryujinx.Graphics.Shader
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public static readonly int ComputeRenderScaleOffset;
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public static readonly int TfeOffsetOffset;
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public static readonly int TfeVertexCountOffset;
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public static readonly int BufferTextureOffsetOffset;
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public const int FragmentIsBgraCount = 8;
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public const int TextureCount = 64;
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// One for the render target, 64 for the textures, and 8 for the images.
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public const int RenderScaleMaxCount = 1 + 64 + 8;
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public const int RenderScaleMaxCount = 1 + TextureCount + 8;
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private static int OffsetOf<T>(ref SupportBuffer storage, ref T target)
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{
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@@ -68,6 +72,7 @@ namespace Ryujinx.Graphics.Shader
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
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TfeOffsetOffset = OffsetOf(ref instance, ref instance.TfeOffset);
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TfeVertexCountOffset = OffsetOf(ref instance, ref instance.TfeVertexCount);
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BufferTextureOffsetOffset = OffsetOf(ref instance, ref instance.BufferTextureOffset);
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}
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internal static StructureType GetStructureType()
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@@ -80,7 +85,8 @@ namespace Ryujinx.Graphics.Shader
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new StructureField(AggregateType.S32, "frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
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new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
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new StructureField(AggregateType.S32, "tfe_vertex_count")
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new StructureField(AggregateType.S32, "tfe_vertex_count"),
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new StructureField(AggregateType.Array | AggregateType.Vector2 | AggregateType.S32, "buffer_texture_offset")
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]);
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}
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@@ -95,5 +101,7 @@ namespace Ryujinx.Graphics.Shader
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public Vector4<int> TfeOffset;
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public Vector4<int> TfeVertexCount;
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public Array5<Array64<Vector4<int>>> BufferTextureOffset;
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}
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}
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