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https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-09-20 17:51:13 +02:00
audio backend projects code cleanup
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@@ -10,7 +10,8 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
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// ReSharper disable once InconsistentNaming
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public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ALDevice _device;
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private readonly ALContext _context;
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@@ -148,7 +149,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -9,7 +9,8 @@ using System.Threading;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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// ReSharper disable once InconsistentNaming
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sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly OpenALHardwareDeviceDriver _driver;
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private readonly int _sourceId;
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@@ -190,7 +191,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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@@ -12,7 +12,7 @@ using static SDL2.SDL;
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namespace Ryujinx.Audio.Backends.SDL2
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{
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public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
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public sealed class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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@@ -164,7 +164,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -11,7 +11,7 @@ using static SDL2.SDL;
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namespace Ryujinx.Audio.Backends.SDL2
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{
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class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
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sealed class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SDL2HardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
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@@ -211,7 +211,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.SoundIo
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{
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public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
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public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly SoundIoContext _audioContext;
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private readonly SoundIoDeviceContext _audioDevice;
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@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo
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{
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class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SoundIoHardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
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@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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