Implement GPU scissors (#1058)

* Implement GPU scissors

* Remove unused using

* Add missing changes for Clear
This commit is contained in:
gdkchan
2020-03-29 14:02:58 +11:00
committed by GitHub
parent 06bf25521f
commit ab4867505e
10 changed files with 107 additions and 7 deletions
@@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.Gpu.State
new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), 8),
new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
new TableItem(MethodOffset.DepthBiasState, typeof(DepthBiasState), 1),
new TableItem(MethodOffset.ScissorState, typeof(ScissorState), 8),
new TableItem(MethodOffset.StencilBackMasks, typeof(StencilBackMasks), 1),
new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), 16),
@@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Gpu.State
ClearStencilValue = 0x368,
DepthBiasState = 0x370,
TextureBarrier = 0x378,
ScissorState = 0x380,
StencilBackMasks = 0x3d5,
InvalidateTextures = 0x3dd,
TextureBarrierTiled = 0x3df,
@@ -0,0 +1,12 @@
namespace Ryujinx.Graphics.Gpu.State
{
struct ScissorState
{
public Boolean32 Enable;
public ushort X1;
public ushort X2;
public ushort Y1;
public ushort Y2;
public uint Padding;
}
}