Gpu: exclude RGBA16Float texture format for fast DMA copy on Apple silicon.

* Store a boolean for if Fast DMA texture copy is supported instead of checking vendor every time
This commit is contained in:
V380-Ori
2026-02-25 17:15:47 -06:00
committed by KeatonTheBot
parent bd96f2f51f
commit b16f74ffd9
4 changed files with 34 additions and 20 deletions
+29 -20
View File
@@ -1,6 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
@@ -287,9 +288,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
// Check if the source texture exists on the GPU, if it does, do a GPU side copy.
// Check if the source texture exists on the GPU, if it does, do a GPU-side copy.
// Otherwise, we would need to flush the source texture which is costly.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU written data.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU-written data.
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
@@ -307,27 +308,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (source != null && source.Height == yCount)
{
source.SynchronizeMemory();
// HACK: Exclude RGBA16Float texture format for fast DMA copy on Apple Silicon.
// Fixes Sonic Frontiers when VK_EXT_external_memory_host is not available.
bool skipDma = !_context.Capabilities.SupportsFastDmaTextureCopy &&
source.Info.FormatInfo.Format == Format.R16G16B16A16Float;
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
xCount,
yCount,
dstStride,
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ());
if (source.ScaleFactor != target.ScaleFactor)
if (!skipDma)
{
target.PropagateScale(source);
}
source.SynchronizeMemory();
source.HostTexture.CopyTo(target.HostTexture, 0, 0);
target.SignalModified();
return;
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
xCount,
yCount,
dstStride,
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ());
if (source.ScaleFactor != target.ScaleFactor)
{
target.PropagateScale(source);
}
source.HostTexture.CopyTo(target.HostTexture, 0, 0);
target.SignalModified();
return;
}
}
}