misc: Use nint/nuint instead of IntPtr/UIntPtr

This commit is contained in:
KeatonTheBot
2025-11-23 13:42:38 -06:00
parent 2d720fea03
commit c1e24961f9
163 changed files with 845 additions and 845 deletions
@@ -65,11 +65,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe IntPtr GetBufferPointer(int index)
public unsafe nint GetBufferPointer(int index)
{
if (index >= 0 && index < _buffersEntryCount)
{
return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
return (nint)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
}
throw new ArgumentOutOfRangeException(nameof(index), index, null);
@@ -90,8 +90,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
statistics.Reset(_parameter.ChannelCount);
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<nint> inputBuffers = stackalloc nint[_parameter.ChannelCount];
Span<nint> outputBuffers = stackalloc nint[_parameter.ChannelCount];
Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
float unknown4 = state.Unknown4;
@@ -85,7 +85,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private unsafe void ProcessDelayStereo(ref DelayState state, Span<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
const ushort ChannelCount = 2;
@@ -122,7 +122,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
const ushort ChannelCount = 4;
@@ -168,7 +168,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private unsafe void ProcessDelaySurround(ref DelayState state, Span<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
const ushort ChannelCount = 6;
@@ -227,8 +227,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<nint> inputBuffers = stackalloc nint[Parameter.ChannelCount];
Span<nint> outputBuffers = stackalloc nint[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
@@ -78,8 +78,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<nint> inputBuffers = stackalloc nint[_parameter.ChannelCount];
Span<nint> outputBuffers = stackalloc nint[_parameter.ChannelCount];
for (int i = 0; i < _parameter.ChannelCount; i++)
{
@@ -96,8 +96,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
statistics.Reset();
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<nint> inputBuffers = stackalloc nint[_parameter.ChannelCount];
Span<nint> outputBuffers = stackalloc nint[_parameter.ChannelCount];
for (int i = 0; i < _parameter.ChannelCount; i++)
{
@@ -87,30 +87,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableMono, _targetEarlyDelayLineIndicesTableMono, _targetOutputFeedbackIndicesTableMono);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableStereo, _targetEarlyDelayLineIndicesTableStereo, _targetOutputFeedbackIndicesTableStereo);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableQuadraphonic, _targetEarlyDelayLineIndicesTableQuadraphonic, _targetOutputFeedbackIndicesTableQuadraphonic);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableSurround, _targetEarlyDelayLineIndicesTableSurround, _targetOutputFeedbackIndicesTableSurround);
}
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
{
const int DelayLineSampleIndexOffset = 1;
@@ -209,8 +209,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<nint> inputBuffers = stackalloc nint[Parameter.ChannelCount];
Span<nint> outputBuffers = stackalloc nint[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
@@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverbGeneric(
ref state,
@@ -101,7 +101,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverbGeneric(
ref state,
@@ -115,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverbGeneric(
ref state,
@@ -129,7 +129,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount)
{
ProcessReverbGeneric(
ref state,
@@ -142,7 +142,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
_outputIndicesTableSurround);
}
private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<nint> outputBuffers, ReadOnlySpan<nint> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
{
bool isSurround = Parameter.ChannelCount == 6;
@@ -233,8 +233,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<nint> inputBuffers = stackalloc nint[Parameter.ChannelCount];
Span<nint> outputBuffers = stackalloc nint[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
@@ -29,7 +29,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
private readonly unsafe ref MemoryPoolInfo MemoryPoolInfo => ref *_memoryPools;
public readonly unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
public readonly unsafe bool HasMemoryPoolState => (nint)_memoryPools != nint.Zero;
/// <summary>
/// Create an new empty <see cref="AddressInfo"/>.
@@ -55,7 +55,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public static unsafe MemoryPoolInfo* Null => (MemoryPoolInfo*)IntPtr.Zero.ToPointer();
public static unsafe MemoryPoolInfo* Null => (MemoryPoolInfo*)nint.Zero.ToPointer();
/// <summary>
/// Create a new <see cref="MemoryPoolInfo"/> with the given <see cref="LocationType"/>.
@@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// <summary>
/// The effect processing order storage.
/// </summary>
private readonly IntPtr _effectProcessingOrderArrayPointer;
private readonly nint _effectProcessingOrderArrayPointer;
/// <summary>
/// The max element count that can be found in the effect processing order storage.
@@ -123,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
{
get
{
if (_effectProcessingOrderArrayPointer == IntPtr.Zero)
if (_effectProcessingOrderArrayPointer == nint.Zero)
{
return Span<int>.Empty;
}
@@ -153,7 +153,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
unsafe
{
// SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned.
_effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
_effectProcessingOrderArrayPointer = (nint)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
}
EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length;