misc: Use nint/nuint instead of IntPtr/UIntPtr

This commit is contained in:
KeatonTheBot
2025-11-23 13:42:38 -06:00
parent 2d720fea03
commit c1e24961f9
163 changed files with 845 additions and 845 deletions
@@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// <summary>
/// The effect processing order storage.
/// </summary>
private readonly IntPtr _effectProcessingOrderArrayPointer;
private readonly nint _effectProcessingOrderArrayPointer;
/// <summary>
/// The max element count that can be found in the effect processing order storage.
@@ -123,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
{
get
{
if (_effectProcessingOrderArrayPointer == IntPtr.Zero)
if (_effectProcessingOrderArrayPointer == nint.Zero)
{
return Span<int>.Empty;
}
@@ -153,7 +153,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
unsafe
{
// SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned.
_effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
_effectProcessingOrderArrayPointer = (nint)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
}
EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length;