misc: Use nint/nuint instead of IntPtr/UIntPtr

This commit is contained in:
KeatonTheBot
2025-11-23 13:42:38 -06:00
parent 2d720fea03
commit c1e24961f9
163 changed files with 845 additions and 845 deletions
@@ -8,14 +8,14 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
public T Base;
public uint CapsInternalOrCbType;
public int PrivDataSize;
public IntPtr UpdateThreadContext;
public IntPtr UpdateThreadContextForUser;
public IntPtr Defaults;
public IntPtr InitStaticData;
public IntPtr Init;
public IntPtr EncodeSub;
public IntPtr Encode2;
public IntPtr Decode;
public nint UpdateThreadContext;
public nint UpdateThreadContextForUser;
public nint Defaults;
public nint InitStaticData;
public nint Init;
public nint EncodeSub;
public nint Encode2;
public nint Decode;
#pragma warning restore CS0649
// NOTE: There is more after, but the layout kind of changed a bit and we don't need more than this. This is safe as we only manipulate this behind a reference.