misc: Use nint/nuint instead of IntPtr/UIntPtr

This commit is contained in:
KeatonTheBot
2025-11-23 13:42:38 -06:00
parent 2d720fea03
commit c1e24961f9
163 changed files with 845 additions and 845 deletions
@@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.OpenGL.Helper
{
if (name != LibraryName)
{
return IntPtr.Zero;
return nint.Zero;
}
if (!NativeLibrary.TryLoad("libGL.so.1", assembly, path, out IntPtr result))
if (!NativeLibrary.TryLoad("libGL.so.1", assembly, path, out nint result))
{
if (!NativeLibrary.TryLoad("libGL.so", assembly, path, out result))
{
return IntPtr.Zero;
return nint.Zero;
}
}
@@ -31,6 +31,6 @@ namespace Ryujinx.Graphics.OpenGL.Helper
}
[LibraryImport(LibraryName, EntryPoint = "glXGetCurrentContext")]
public static partial IntPtr GetCurrentContext();
public static partial nint GetCurrentContext();
}
}